Belthan's Quo Vagis conversion to TTW 3.2
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Re: Belthan's Quo Vagis conversion to TTW 3.2
So I have finally run into an issue, which some brief sifting through old forums, looks like an old bug. *Spoilers* When I get Malibu to be my girlfriend, if I ask her to "wait and relax" she turns hostile. Without sifting through pages of old forums, is there any easy fix for this? I noticed reading it looked like it had to do with how she is assigned to the player faction by the quest. Any help would be appreciated.
P.S. Can the quest be continued on with out doing the "waiting" dialogue or does that progress the quest?
P.S. Can the quest be continued on with out doing the "waiting" dialogue or does that progress the quest?
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Re: Belthan's Quo Vagis conversion to TTW 3.2
Quick question that I've also just posted to Belthan on the Quo Vagis forum over at Nexus mods.
I've been playing through the Mea Kulpa and Quo Vagis mods in TTW 3.2 (using the converted files). I've reached the stage where I'm in a romance with Malibu, and just finished hanging the 50th Help Wanted poster.
I was hoping to clear the decks for a new companion, so decided to send Malibu back to Lolipopz. But whenever I fire her as a follower, she completes the standard dialogue politely, then turns hostile and kills everyone around, ending with the player. She's done this once on the main floor of the club (wiping out everyone), once in the club basement (me and Larry and the model), and once in the Ranger compound. I've been careful to ensure that there were no real enemies around, and no attacks of any kind directed at her.
This can't be right, can it? Do you have any idea what could be causing this to happen? I'm hoping this is a bug, although i suppose she could be a psychotic murderer who just snaps when the PC "abandons" her.
I've been playing through the Mea Kulpa and Quo Vagis mods in TTW 3.2 (using the converted files). I've reached the stage where I'm in a romance with Malibu, and just finished hanging the 50th Help Wanted poster.
I was hoping to clear the decks for a new companion, so decided to send Malibu back to Lolipopz. But whenever I fire her as a follower, she completes the standard dialogue politely, then turns hostile and kills everyone around, ending with the player. She's done this once on the main floor of the club (wiping out everyone), once in the club basement (me and Larry and the model), and once in the Ranger compound. I've been careful to ensure that there were no real enemies around, and no attacks of any kind directed at her.
This can't be right, can it? Do you have any idea what could be causing this to happen? I'm hoping this is a bug, although i suppose she could be a psychotic murderer who just snaps when the PC "abandons" her.
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- Joined: Sat Sep 15, 2018 4:15 am
Re: Belthan's Quo Vagis conversion to TTW 3.2
I don't know what is causing it yet. I had Zen turn hostile. What seemed to fix it was updating my other mods when I had separate issues that I was trying to fix with my game. how ever I have not updated TTW to 3.2.2 yet I am still running 3.2.1 patch with Jip, Bleed and solid project updated to their latest versions.
I am going to update to 3.2.2 shortly and will be diving back into a new playthru to re-test QV and Ces. to do some more work on them.
I am going to update to 3.2.2 shortly and will be diving back into a new playthru to re-test QV and Ces. to do some more work on them.
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Re: Belthan's Quo Vagis conversion to TTW 3.2
Thanks very much.
In the meantime, my next move will be to get all of my good stuff back from her, then fire her while standing right next to my truck and try to immediately jump into the truck and drive away. (We'll see if she chases me to the next location.)
Art imitating life. ; - )
In the meantime, my next move will be to get all of my good stuff back from her, then fire her while standing right next to my truck and try to immediately jump into the truck and drive away. (We'll see if she chases me to the next location.)
Art imitating life. ; - )
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Re: Belthan's Quo Vagis conversion to TTW 3.2
So I managed to find a "fix". If you console command and click on her when she turns hostile and then command in "setav aggression 0" it ends her hostility and she returns to normal. Seems to be working fine after on mine.Peter Curtin wrote: ↑Tue Jan 22, 2019 6:10 pmThanks very much.
In the meantime, my next move will be to get all of my good stuff back from her, then fire her while standing right next to my truck and try to immediately jump into the truck and drive away. (We'll see if she chases me to the next location.)
Art imitating life. ; - )
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- Joined: Sat Sep 15, 2018 4:15 am
Re: Belthan's Quo Vagis conversion to TTW 3.2
Yes console command looks like the fix. Even vanilla companions are affected in my game right now. Dog meat turned hostile on me in a save that didn't have any Belthan mods in it and I have seen veronica mentioned on the discord as doing the same. Maybe a new bug. I checked the previous save where updating seemed to work and Zen was hostile again. Malibu and the customers turned her into an ash pile.
- RoyBatty
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Re: Belthan's Quo Vagis conversion to TTW 3.2
There's an AI mod listed in the FAQ that turns NPCs hostile.

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Re: Belthan's Quo Vagis conversion to TTW 3.2
I've never used that AI mod. I have nothing in my load order that is on the list. this is the LO for the profile and save game that has never seen any other mods. and still getting hostile dog meat when fired.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
SolidProject.esm
CASM with MCM.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
The Mod Configuration Menu.esp
FOVSlider.esp
Regulators.esm
WMVM.esm
Quick Grenade Hotkey.esp
JIP Improved Recipe Menu.esp
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
SolidProject.esm
CASM with MCM.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
The Mod Configuration Menu.esp
FOVSlider.esp
Regulators.esm
WMVM.esm
Quick Grenade Hotkey.esp
JIP Improved Recipe Menu.esp
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- Posts: 27
- Joined: Mon Dec 17, 2018 11:04 pm
Re: Belthan's Quo Vagis conversion to TTW 3.2
Thanks for the advice on the console command. I'll use that for now.
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- Joined: Fri Feb 01, 2019 2:49 am
Re: Belthan's Quo Vagis conversion to TTW 3.2
I think I've found a script issue. When checking out the make out room in the members only area, I ask the girls to play truth or dare. After the second spin of the bottle no one answers the question asked and the truth or dare game stalls. If I question the girls I have 2 dialogue choices: Continue playing the game or have private time. If I click on continue I am back where I was before with the truth or dare game stalled. I can still ask any of the girls for private time.
I have tested this with a clean install of TTW 3.2 with no mods except Quo Vagis installed.
I have tested this with a clean install of TTW 3.2 with no mods except Quo Vagis installed.
In life there are drivers and passengers. Be a Driver!
(Mod makers are Chauffeurs!)
(Mod makers are Chauffeurs!)