Belthan's Quo Vagis conversion to TTW 3.2

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wasted
Posts: 13
Joined: Wed Jun 17, 2020 8:50 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by wasted » Wed Jun 09, 2021 10:50 pm

Lyndi wrote:
Thu Jan 28, 2021 4:21 pm
The answer is no, probably not. A lot changed between 2.9 and 3.2, hence the need to reconvert most of these mods. You could always try it, but that's all on you. If it wrecks your game its your problem. 2.9 doesn't get support anymore and people trying to use mods with it still are on their own.
Everything is working perfectly. i`m using GECK to see where the voice files go, so no more bloating. as for other bugs/glitches. none so far. I would upgrade to v3.3? of TTW if I could, but i`m running Win XP OS still. I have all the parts for A new PC. but no video card (i`m sure you can guess why) and CPU.

Sher_Cottle_04
Posts: 1
Joined: Fri Aug 28, 2020 6:21 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by Sher_Cottle_04 » Wed Mar 09, 2022 5:41 pm

Now that 3.3 has been released, will this mod be updated/re-converted to work with the latest version?

One thing I would like to point out is a scripting issue that I encountered when I was last playing. When Zen & Malibu were active followers, their companion wheels didn't work. I'd open up the wheel, select inventory to trade and the screen wouldn't come up. Likewise with weapon instructions, using stimpaks etc. I'd always have to open the wheel, choose the dialogue option and then bring it up the long way around.

The companion wheel was never a feature of Fallout 3 so when Belthan made the mod he never incorporated its functionality to the relevant characters so simply converting the mod wouldn't magically make it work, I get that. But I figure there might be a way to edit the scripts to make it work? Not sure how viable this would be but I just wanted to put it out there.

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