Belthan's Quo Vagis conversion to TTW 3.2

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xelntchance
Posts: 17
Joined: Sat Sep 15, 2018 4:15 am

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by xelntchance » Fri Jul 31, 2020 5:41 pm

This also happens with Maria. simple solution is to console 'tai' and select npc before going to dlc location. repeat the console command when you have returned from the dlc.

Please remember that these mods are older and were created using tools, functions and scripts that are now obsolete. TTW is not the out of the box game. Its amazing that any mods as complex as Quo Vagis or Someguy2000's work at all.

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jlf65
Posts: 1447
Joined: Wed Aug 10, 2016 9:10 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by jlf65 » Fri Jul 31, 2020 9:01 pm

If you look at the scripts for entering a DLC, you'll find a block of commands dealing with any possible companions you could have - mainly sending them all home so they don't accompany you on the DLC. Custom companions must be fired before entering a DLC because they aren't part of the block. Some mods will make characters into semi-companions as part of a quest as part of making them work with you on said quest. In those cases, being in the quest is like having a companion, and they will follow you into DLCs unless you deal with them first. In cases like that, it means finishing the quest (or getting far enough along in the quest that they aren't linked to you any more).

In TTW, those scripts for the DLCs are altered so as to include companions from the other game. So Point Lookout will also deal with FNV companions as well as FO3 ones, as an example. Mods that let you take companions with you on DLCs basically replace those scripts with versions that comment out (or delete) the lines dealing with the companions.

ilego1
Posts: 6
Joined: Thu Nov 26, 2020 6:36 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by ilego1 » Thu Nov 26, 2020 6:46 pm

RoyBatty wrote:
Sat Dec 29, 2018 8:19 am
Did you make sure the navmeshes were refinalized and any around rivet city or the jefferson memorial were redone if any?
Is this mod still valid

wasted
Posts: 11
Joined: Wed Jun 17, 2020 8:50 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by wasted » Thu Jan 28, 2021 2:18 pm

does this work with TTW 2.9.4? i cant use TTW 3.2.2, out of memory issues, while making the fomod. currently using an older conversion. (by Arcturus7777?) voices are not playing. i looked in GECK and seen where to copy sound files. yeah, install is getting bloated. but i heard it`s not only the voices that are a problem. i could just download this and try it. but i don`t want to spend 6 hours re-installing everything.

Lyndi
Posts: 493
Joined: Tue Jul 07, 2015 8:32 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by Lyndi » Thu Jan 28, 2021 4:21 pm

The answer is no, probably not. A lot changed between 2.9 and 3.2, hence the need to reconvert most of these mods. You could always try it, but that's all on you. If it wrecks your game its your problem. 2.9 doesn't get support anymore and people trying to use mods with it still are on their own.
Produces the programming equivalent of coffee stains.

rockmanandre
Posts: 9
Joined: Sat Oct 26, 2019 5:11 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by rockmanandre » Fri Jan 29, 2021 6:45 pm

Who is Solo? I end the Pitt quests but I can`t ask for the named NPCs to pose. I have to find Solo but I don`t know where to find? I tried Haven and Uptown with no luck.. What I have to do here?

blindio
Posts: 1
Joined: Wed Oct 17, 2018 6:01 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by blindio » Wed Feb 03, 2021 11:56 pm

rockmanandre wrote:
Fri Jan 29, 2021 6:45 pm
Who is Solo? I end the Pitt quests but I can`t ask for the named NPCs to pose. I have to find Solo but I don`t know where to find? I tried Haven and Uptown with no luck.. What I have to do here?
try one of the buildings on the row just above the entrance to the pitt, iirc their an npc in their for the quest(maybe a clothes shop something like that ?)

rockmanandre
Posts: 9
Joined: Sat Oct 26, 2019 5:11 pm

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by rockmanandre » Thu Feb 11, 2021 1:36 pm

Thanks for the answer but I had discovered this by looking in the forums from the original mod. But I have more questions. First: after publishing 25 issues of the magazine for some reason I can`t publish anymore. I have more material to do this, but used most of the DLC material, is that the reason? Second: I used the Union Station on New Vegas to the Capital but for some reason all the doors of the station are locked. Why? I ended the all the Main Story missions there.

Zxapa
Posts: 1
Joined: Sun Apr 04, 2021 8:23 am

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by Zxapa » Tue Apr 13, 2021 3:46 am

Hello, link to Mea Kulpa bqv crossover TTW 3.2 is dead, can you please reupload?

xelntchance
Posts: 17
Joined: Sat Sep 15, 2018 4:15 am

Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by xelntchance » Sun May 16, 2021 7:19 am

Uploaded a new link for Mea Kulpa.

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