Belthan's Quo Vagis conversion to TTW 3.2

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Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by xelntchance » Fri Jul 31, 2020 5:41 pm

This also happens with Maria. simple solution is to console 'tai' and select npc before going to dlc location. repeat the console command when you have returned from the dlc.

Please remember that these mods are older and were created using tools, functions and scripts that are now obsolete. TTW is not the out of the box game. Its amazing that any mods as complex as Quo Vagis or Someguy2000's work at all.

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Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by jlf65 » Fri Jul 31, 2020 9:01 pm

If you look at the scripts for entering a DLC, you'll find a block of commands dealing with any possible companions you could have - mainly sending them all home so they don't accompany you on the DLC. Custom companions must be fired before entering a DLC because they aren't part of the block. Some mods will make characters into semi-companions as part of a quest as part of making them work with you on said quest. In those cases, being in the quest is like having a companion, and they will follow you into DLCs unless you deal with them first. In cases like that, it means finishing the quest (or getting far enough along in the quest that they aren't linked to you any more).

In TTW, those scripts for the DLCs are altered so as to include companions from the other game. So Point Lookout will also deal with FNV companions as well as FO3 ones, as an example. Mods that let you take companions with you on DLCs basically replace those scripts with versions that comment out (or delete) the lines dealing with the companions.

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Re: Belthan's Quo Vagis conversion to TTW 3.2

Post by ilego1 » Thu Nov 26, 2020 6:46 pm

RoyBatty wrote:
Sat Dec 29, 2018 8:19 am
Did you make sure the navmeshes were refinalized and any around rivet city or the jefferson memorial were redone if any?
Is this mod still valid

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