TTW JIP CCC Unlimited Hiring Patch
Posted: Fri Jun 11, 2021 9:18 am
Allows hiring RL-3, Charon, and Clover with unlimited companions without needing to first fire other companions.
As a side effect of how this is done, Tinker Joe, Ahzrukal, and Eulogy cannot be force-recruited with JIP CC&C.
Note: It is already possible to hire unlimited companions with JIP CCC and TTW, but the "sold" companions can only be hired if they are the only critter (RL-3) or humanoid (Clover/Charon) -- This ONLY applies to the INITIAL hiring. You can re-hire later with any number in your party.
There is already a workaround: firing Dogmeat/ED-E/Rex before hiring RL-3 and then re-hiring Dogmeat/ED-E/Rex (and the same applies to the humanoids).
This mod makes it so the workaround isn't needed.
Why does it happen?
* JIP CCC includes a check during the unlimited companions where it only changes the companion flag during dialog with a companion. It does this by seeing if the person you're in dialog with has a variable named "waiting" in their script. Normally, Tinker Joe/Eulogy/Ahzrukal don't have this because they're not companions.
How does this fix it?
* This plugin just adds a "waiting" variable to the three companion-selling npc's.
Why does it break force-recruiting of the sellers?
* The force-recruit in JIP CCC checks the same "waiting" flag as the unlimited unlocker does. It does this so that you don't force-recruit an actual normal companion and break its script/quest stuff.
2022-10-24: fixed link
https://mega.nz/file/tMNFGbgR#e8Yo-wfOQ ... bbS9jKDpOY
As a side effect of how this is done, Tinker Joe, Ahzrukal, and Eulogy cannot be force-recruited with JIP CC&C.
Note: It is already possible to hire unlimited companions with JIP CCC and TTW, but the "sold" companions can only be hired if they are the only critter (RL-3) or humanoid (Clover/Charon) -- This ONLY applies to the INITIAL hiring. You can re-hire later with any number in your party.
There is already a workaround: firing Dogmeat/ED-E/Rex before hiring RL-3 and then re-hiring Dogmeat/ED-E/Rex (and the same applies to the humanoids).
This mod makes it so the workaround isn't needed.
Why does it happen?
* JIP CCC includes a check during the unlimited companions where it only changes the companion flag during dialog with a companion. It does this by seeing if the person you're in dialog with has a variable named "waiting" in their script. Normally, Tinker Joe/Eulogy/Ahzrukal don't have this because they're not companions.
How does this fix it?
* This plugin just adds a "waiting" variable to the three companion-selling npc's.
Why does it break force-recruiting of the sellers?
* The force-recruit in JIP CCC checks the same "waiting" flag as the unlimited unlocker does. It does this so that you don't force-recruit an actual normal companion and break its script/quest stuff.
2022-10-24: fixed link
https://mega.nz/file/tMNFGbgR#e8Yo-wfOQ ... bbS9jKDpOY