Fixed Facegen NPC Textures

Mod releases and conversions for Current versions of TTW
User avatar
FiftyTifty
Posts: 475
Joined: Tue Apr 09, 2013 7:36 pm

Re: Fixed Facegen NPC Textures

Post by FiftyTifty » Thu Oct 29, 2020 11:37 am

After a wee break, I'm getting into Fallout again. I've updated this mod, now only one .bsa archive is needed thanks to BSArch's -share feature, which reduced the size of the final archive. Also removed all the dirty edits, so the plugin is just an empty .esm used to load the .bsa archives.

User avatar
Himself
Posts: 36
Joined: Tue Aug 13, 2019 11:25 pm

Re: Fixed Facegen NPC Textures

Post by Himself » Fri Oct 30, 2020 9:33 pm

FiftyTifty wrote:
Thu Oct 29, 2020 11:37 am
After a wee break, I'm getting into Fallout again. I've updated this mod, now only one .bsa archive is needed thanks to BSArch's -share feature, which reduced the size of the final archive. Also removed all the dirty edits, so the plugin is just an empty .esm used to load the .bsa archives.
Thanks a lot for all your work in this Fifty!
It is a cruel joke that man was born with more intent than life.

LostMarbles
Posts: 1
Joined: Mon Nov 02, 2020 1:20 pm

Re: Fixed Facegen NPC Textures

Post by LostMarbles » Mon Nov 02, 2020 2:14 pm

Would it be possible to apply this to mods that add/edit NPCs?

User avatar
FiftyTifty
Posts: 475
Joined: Tue Apr 09, 2013 7:36 pm

Re: Fixed Facegen NPC Textures

Post by FiftyTifty » Mon Nov 02, 2020 6:27 pm

LostMarbles wrote:
Mon Nov 02, 2020 2:14 pm
Would it be possible to apply this to mods that add/edit NPCs?
Yes, but it involves re-exporting their facegen files from the GECK, after replacing the .EGT files in Fallout - Meshes.bsa. Moreover, the facegen still needs some work before it's properly done.

tgspy
Posts: 7
Joined: Tue Jun 07, 2016 6:28 am

Re: Fixed Facegen NPC Textures

Post by tgspy » Sat Dec 05, 2020 1:49 pm

Hey do you have the .EGT files available for download? I wanna see if they help fix some weird coloration issues in Frontier :)

Post Reply