Fixed Facegen NPC Textures
- FiftyTifty
- Posts: 475
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Fixed Facegen NPC Textures
After a wee break, I'm getting into Fallout again. I've updated this mod, now only one .bsa archive is needed thanks to BSArch's -share feature, which reduced the size of the final archive. Also removed all the dirty edits, so the plugin is just an empty .esm used to load the .bsa archives.
- Himself
- Posts: 36
- Joined: Tue Aug 13, 2019 11:25 pm
Re: Fixed Facegen NPC Textures
Thanks a lot for all your work in this Fifty!FiftyTifty wrote: ↑Thu Oct 29, 2020 11:37 amAfter a wee break, I'm getting into Fallout again. I've updated this mod, now only one .bsa archive is needed thanks to BSArch's -share feature, which reduced the size of the final archive. Also removed all the dirty edits, so the plugin is just an empty .esm used to load the .bsa archives.
It is a cruel joke that man was born with more intent than life.
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- Posts: 1
- Joined: Mon Nov 02, 2020 1:20 pm
Re: Fixed Facegen NPC Textures
Would it be possible to apply this to mods that add/edit NPCs?
- FiftyTifty
- Posts: 475
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Fixed Facegen NPC Textures
Yes, but it involves re-exporting their facegen files from the GECK, after replacing the .EGT files in Fallout - Meshes.bsa. Moreover, the facegen still needs some work before it's properly done.LostMarbles wrote: ↑Mon Nov 02, 2020 2:14 pmWould it be possible to apply this to mods that add/edit NPCs?
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- Posts: 7
- Joined: Tue Jun 07, 2016 6:28 am
Re: Fixed Facegen NPC Textures
Hey do you have the .EGT files available for download? I wanna see if they help fix some weird coloration issues in Frontier 
