Mod Request for Black Nights

Mod releases and conversions for Current versions of TTW
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thebigdva
Posts: 4
Joined: Sun Sep 08, 2019 7:32 am

Mod Request for Black Nights

Post by thebigdva » Mon Sep 09, 2019 5:58 pm

Okay basically I can't see anything in the game. Any mod recommendations? Like flashlight or extended Pip Boy light?
PS: I have no idea how to use FNEdit to make Flashlight mod to be compatible with TTW 3.2.2
Thanks in advance, you guys are wonderful.
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jlf65
Posts: 1099
Joined: Wed Aug 10, 2016 9:10 pm

Re: Mod Request for Black Nights

Post by jlf65 » Tue Sep 10, 2019 1:55 pm

For many NV mods, all you need to do to make them work in TTW is add them to the form lists for vendor chests of DC vendors, or the form lists for equipment for raiders or mutants or mercs. Maybe place a few in containers here and there. Be careful about adding them to general container lists or you'll end up with the items all over, and in places that make no sense. Example, I've seen weapon mods where you end up with three or four models in every mailbox. :lol:

In general, it's enough to add them to Moira's and Lydia's vendor chests. That gives you a chance to buy them no matter which DC house you end up with in the game.

Lunathicc
Posts: 1
Joined: Sun Jul 14, 2019 6:07 pm

Re: Mod Request for Black Nights

Post by Lunathicc » Fri Sep 13, 2019 1:51 am

The flashlight mod makes my game stutter like hell so I uninstalled it. Try Dynamic Pipboy Light, the mod did a good job so far and it's highly configurable via MCM.

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