JLF65's TTW3 mods

Mod releases and conversions for Current versions of TTW
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Manan
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Re: JLF65's TTW3 mods

Post by Manan » Fri Jan 24, 2020 5:33 am

Glad to be of help! Thanks for writing out that explanation, I think that will prove useful for me down the line.

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jlf65
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Re: JLF65's TTW3 mods

Post by jlf65 » Fri Jan 24, 2020 11:11 pm

The logic in conditions is pretty simple. The expressions evaluate to true or false, and then they are ANDed or ORed together according to the flags. AND is assumed if the OR flag isn't set. Terms are ANDed until you reach the next OR flag. Only if everything evaluates to true in the end will the condition itself be met.

TheBurningHeart2020
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Joined: Mon Jan 27, 2020 8:24 pm

Re: JLF65's TTW3 mods

Post by TheBurningHeart2020 » Mon Jan 27, 2020 9:13 pm

Thank you for the links, very helpful for my first playthrough.

Ironhammer23
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Joined: Tue Jan 28, 2020 7:57 pm

Re: JLF65's TTW3 mods

Post by Ironhammer23 » Tue Jan 28, 2020 8:33 pm

I made my account here to say thanks for converting my Zeta Clutter Items mod, I just started setting up my TTW install last night and It was a pleasant surprise to see one of my mods converted even though I haven't touched any of my mods in a while.

Death_Reaper56
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Re: JLF65's TTW3 mods

Post by Death_Reaper56 » Wed Aug 19, 2020 3:31 am

Loving the FO 4 Soda Replacer mod you made. But was it intentional that you made the flavors so easy to get? Not only from the machines but I've noticed you can also find them from containers as well?

wasdwasd12
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Re: JLF65's TTW3 mods

Post by wasdwasd12 » Fri Aug 21, 2020 2:13 pm

heyyyyy I was wondering something if you think you could....make conversion it for the megaton wanderer theme for your house it the best house mod for fallout 3 ":3

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jlf65
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Re: JLF65's TTW3 mods

Post by jlf65 » Tue Aug 25, 2020 9:52 pm

Sorry about the delay in replying - I haven't had internet in three weeks!

Yes, flavors are supposed to be relatively easy to find. It doesn't make a big difference in the game in my opinion. Even with all the extra soda, you still need to scrounge to get those 30 quantums that Sierra wants, as well as having enough quantum and quartz to make grenades. Cherry and orange helps alleviate the need for more rad-x or rad-away. Any containers that have flavors in them had regular nuka cola on the container list or you wouldn't find flavors there.

I'll look at the wanderer house theme once I've gotten caught up now that my internet is working again.

Filling a request from the TTW3 mod conversion request thread - Radiation Visual Effects (both colors) have been converted from FO3. See the opening post for links.

BodieInSD
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Re: JLF65's TTW3 mods

Post by BodieInSD » Thu Sep 03, 2020 8:11 pm

jlf65 wrote:
Tue Sep 24, 2019 4:45 pm
'Metro - You Are Here' by Bundis Dito. Converted (and cleaned) for TTW3. Bundis Dito allows modifications/bug fixes/improvements with attribution. Be sure to visit the original and endorse.

https://www.nexusmods.com/fallout3/mods/23697
Does your DL have the required file for the FO3 version (A Decent Metro Map) or does that need to be downloaded also?
Thanks for the conversions, and any reply!

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jlf65
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Re: JLF65's TTW3 mods

Post by jlf65 » Fri Sep 04, 2020 7:22 pm

It's just the esp. You'll need the other mod for the graphics files (Metro Map Replacer, which is only textures, no esp).

BodieInSD
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Re: JLF65's TTW3 mods

Post by BodieInSD » Sat Sep 05, 2020 5:04 pm

Thanks jlf65! Much appreciated.
Look forward to giving it a try!

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