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Street Lights TTW

Posted: Sat Aug 17, 2019 3:10 pm
by Kazopert
Here is a port of the old version of Merged Street Lights for TTW 2.X. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas.

https://drive.google.com/open?id=12ybuY ... YQ1R7fd5KI

30/10/19 - Fixed a floating light near Canterbury Commons are removed a meta.ini file I packed in by accident.

The following changes have been made:

- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.

Re: Street Lights TTW

Posted: Sat Aug 17, 2019 3:55 pm
by jlf65
Awesome! I've been missing this around DC. Being more of a city setting, it can really use the lights.

Re: Street Lights TTW

Posted: Mon Aug 19, 2019 5:07 pm
by pharaon3
Hi kazopert, and thank you for this mod!

It's beautiful to see this old gem restored and updated to modern TTW.

Do you happen to know if there's any compatibility issue with "Project Interiors" or "A World of Pain"?

Re: Street Lights TTW

Posted: Mon Aug 19, 2019 5:24 pm
by Kazopert
pharaon3 wrote:
Mon Aug 19, 2019 5:07 pm
Hi kazopert, and thank you for this mod!

It's beautiful to see this old gem restored and updated to modern TTW.

Do you happen to know if there's any compatibility issue with "Project Interiors" or "A World of Pain"?
I don't think there will be, this mod generally replaces vanilla streetlights and as such won't touch either of those mods.

Re: Street Lights TTW

Posted: Tue Aug 20, 2019 2:36 am
by UsagiPyon
:shock: somehow missed this and thank you for it :D .

Re: Street Lights TTW

Posted: Tue Aug 20, 2019 2:13 pm
by jlf65
Had a chance to run around in the dark yesterday as I was testing my nightvision goggle patch. The street lights mod is working great, which is good as it was a favorite of mine in FO3.

Re: Street Lights TTW

Posted: Sat Sep 14, 2019 8:34 pm
by pharaon3
Kazopert wrote:
Mon Aug 19, 2019 5:24 pm
pharaon3 wrote:
Mon Aug 19, 2019 5:07 pm
Hi kazopert, and thank you for this mod!

It's beautiful to see this old gem restored and updated to modern TTW.

Do you happen to know if there's any compatibility issue with "Project Interiors" or "A World of Pain"?
I don't think there will be, this mod generally replaces vanilla streetlights and as such won't touch either of those mods.
Great, thank you again for this mod, always in my load order.

Re: Street Lights TTW

Posted: Tue Sep 17, 2019 8:08 am
by UsagiPyon
Kazopert wrote:
Sat Aug 17, 2019 3:10 pm
Here is a port of the old version of Merged Street Lights for TTW 2.X. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas.

https://drive.google.com/file/d/1oR0lqk ... sp=sharing

The following changes have been made:

- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.
Hi kazopert,
Found an error(?) in the mod while testing RL-3 today. There's a light miss alignment @ the Robot Repair Center near Canterbury Commons on Fallout 3 side.
SpoilerShow
Image

Image

Image
These are the lighting effects:
XX0016D6, XX0016D7 & XX0016D8 from Street Lights TTW.esm

This is the affected lamp post:
0605EBCB from Fallout3.esm/TaleofTwoWastelands.esm

Re: Street Lights TTW

Posted: Sun Sep 22, 2019 3:00 am
by ZomTroz
Uggly black textures

in some parts (like Radio Galaxia) they are uggly black holes and textures, im only ussing this mod and ENB and the problem still appaering...

Re: Street Lights TTW

Posted: Sun Sep 22, 2019 7:29 am
by RoyBatty
Misconfigured ENB.