Street Lights TTW

Mod releases and conversions for Current versions of TTW
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Kazopert
Posts: 11
Joined: Sat May 25, 2019 4:49 pm

Re: Street Lights TTW

Post by Kazopert » Sun Sep 22, 2019 10:53 pm

UsagiPyon wrote:
Tue Sep 17, 2019 8:08 am
Kazopert wrote:
Sat Aug 17, 2019 3:10 pm
Here is a port of the old version of Merged Street Lights for TTW 2.X. It accounts for street lights in both the Mojave, Capital Wasteland and TTW areas.

https://drive.google.com/file/d/1oR0lqk ... sp=sharing

The following changes have been made:

- Changed most lights in the CW to use InvertedDaylightRegion instead of scripts.
- Disabled all scripts aside from the main quest script and heavily modified said script.
- Street lights around New Vegas will now only turn on if Helios One is activated and is directing power to that region.
- Removed a ton of wild edits and ITM's.
- Carried over all the latest TTW changes.
- Replaced most street light meshes with vanilla as the meshes did not play animations correctly regardless of what was done.
- Created an optional plugin that reduces the amounts of lights used, should reduce lighting bugs and improve performance.
- Other things I've forgotten about.
Hi kazopert,
Found an error(?) in the mod while testing RL-3 today. There's a light miss alignment @ the Robot Repair Center near Canterbury Commons on Fallout 3 side.
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These are the lighting effects:
XX0016D6, XX0016D7 & XX0016D8 from Street Lights TTW.esm

This is the affected lamp post:
0605EBCB from Fallout3.esm/TaleofTwoWastelands.esm
Noted, I'll fix that whenever I have TTW installed again.

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Kazopert
Posts: 11
Joined: Sat May 25, 2019 4:49 pm

Re: Street Lights TTW

Post by Kazopert » Sun Sep 22, 2019 10:54 pm

ZomTroz wrote:
Sun Sep 22, 2019 3:00 am
Uggly black textures

in some parts (like Radio Galaxia) they are uggly black holes and textures, im only ussing this mod and ENB and the problem still appaering...
You using the less lights plugin? It was made to reduce the amount of lights, that black spot bug is too many light sources in one area.

mementoauderesemper
Posts: 41
Joined: Sat Sep 07, 2019 10:12 pm

Re: Street Lights TTW

Post by mementoauderesemper » Sun Sep 22, 2019 11:59 pm

Would never have thought it was so heavy. hopefully adding the optional file in mid playthrough wont cause problem :D

Nice mod though, adds a good touch of realism.

TrulyNoxified
Posts: 1
Joined: Mon Dec 17, 2018 8:59 am

Re: Street Lights TTW

Post by TrulyNoxified » Tue Oct 22, 2019 1:54 am

Hey! Great mod, but some of the lights near Bethesda ruins are a little off-center.

Uldil
Posts: 5
Joined: Wed Mar 11, 2020 1:55 am

Re: Street Lights TTW

Post by Uldil » Sun May 31, 2020 1:57 am

I am certain that there is a problem with the mod in Paradise Falls. As soon as there is a floating lamp at the entrance where the sandbags are.

DBGTZ117
Posts: 9
Joined: Thu Oct 18, 2018 11:34 pm

Re: Street Lights TTW

Post by DBGTZ117 » Thu Oct 15, 2020 3:42 am

Can any one tell me what could be wrong with these lights? I have to look in a certain direction for the lights to shine correctly and sometimes not at all.
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StylezZz
Posts: 1
Joined: Mon Oct 29, 2018 1:19 am

Re: Street Lights TTW

Post by StylezZz » Thu Oct 15, 2020 10:24 am

DBGTZ117 wrote:
Thu Oct 15, 2020 3:42 am
Can any one tell me what could be wrong with these lights? I have to look in a certain direction for the lights to shine correctly and sometimes not at all.
You should try this plugin:

https://www.nexusmods.com/newvegas/mods ... escription

Gart
Posts: 1
Joined: Sat Oct 17, 2020 8:02 pm

Re: Street Lights TTW

Post by Gart » Mon Oct 19, 2020 10:20 pm

My lights look like this. Any help?
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