DarNified UI - TTW (Updated 2019/07/16)

Mod releases and conversions for Current versions of TTW
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IntenseMute
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Joined: Wed Feb 20, 2019 9:07 pm

Re: DarNified UI - TTW (Updated 2019/07/16)

Post by IntenseMute » Thu Sep 17, 2020 2:20 am

Is it alright if I upload a compatibility patch for The HUD Editor?
I only need to modify 3 files: "main\hud_main_menu.xml", "prefabs\hudtemplates.xml" and "prefabs\darn\text_box_hud.xml".

Also, there is a bug when modifying the HUDScale option in the darn.ini file, if it does not match the setting listed in DUINVSettings.xml then the crosshair, enemy health and target info text will not be centered on screen. This is due to some of the hardcoded HUD calculations only being calculated ONCE at menu initialization, which means SetUIFloat "HUDMainMenu\_HUDScale" would not be affecting those calculations. I was able to fix this bug when writing the above mentioned compatibility patch.

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InsanePlumber
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by InsanePlumber » Thu Sep 17, 2020 11:50 pm

It would be quite nice to be able to edit the position of interface elements.

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Sat Sep 19, 2020 5:08 pm

oHud was updated to support it.
Image

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