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Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Tue Nov 19, 2019 1:08 pm
by Axonis
At globals.xml, replace <_line_thickness> with

Code: Select all

	<_line_thickness>
		<copy src="screen" trait="resolutionconverter"/> <!--VUI+ resolutionconverter is the size of a single pixel in the current resolution -->
		<mul>
			<floor> <!--VUI+ use rounded values otherwise we'll have blurry lines! -->
				<copy> 2.6 </copy>
				<!--VUI+ vanilla is reducing line thickness when resolutions grow above 2K because the resolutionconverter gets less than 1 -->
				<div src="screen" trait="resolutionconverter"/>
			</floor>
			<max> 1 </max> <!--VUI+ to support the absolute minimum 640x360 screen resolution -->
		</mul>
	</_line_thickness>
You can delete the comments.

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Fri Nov 22, 2019 8:48 am
by Vicks
Thanks for the fix axonis!

Works like a charm.

Re: DarNified UI - TTW (Updated 2019/04/20)

Posted: Fri Dec 06, 2019 4:39 am
by templeofninpo
DasianSensation wrote:
Fri Jul 05, 2019 12:53 am
Is there any way to get this to where you can hide/move/have it display on key like in oHud? Awesome look, just bummed out it doesn't have the features to move it around, or to auto show/hide.
I am afraid something in my core being has become dependent on being able to hide the hud and move the compass top center... which is sad because the Darn UI setup here is beautiful.

Re: DarNified UI - TTW (Updated 2019/04/20)

Posted: Thu Dec 26, 2019 8:40 pm
by giant008
Hi there, the incorrectly displayed CC and DT really bothers me as well... Could you pls share the previous version (the one with correct numbers) ? Thank you very much...

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Fri Feb 07, 2020 9:55 am
by RemoveTote
Looks like Gopher came through and made a patch for ohud. Not perfect, some people reported that they can't control the extra stats but, hey, at least ohud doesn't completely blank your UI now.

https://www.nexusmods.com/newvegas/mods/44757?tab=files

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Sat Feb 08, 2020 6:41 pm
by RoyBatty
Actually pintocat made it, and Gopher finally posted it.

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Tue Mar 10, 2020 3:35 am
by senegalparrot
Can it still affect performance?

It's a must have when 3.3 comes anyway.

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Tue Mar 10, 2020 7:21 am
by RoyBatty
I haven't had any issue with it, ymmv.

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Sun Mar 15, 2020 10:45 am
by s0mbo1
When I install DarnUI, the fonts look fine for menus and the PipBoy, but I'm getting no information under the cursor for what I'm looking at, and instead of the regular bars, I'm getting a purple line across the top of the screen that says "HP" over it. I'm using MO2, and I disabled all mods other than DarnUI and TTW, started a new game, and it looked like that from the baby point. To clarify, my new game had TTW, DarnUI, MCM and MCM bugfix, and the Jazziparis plugin selected only. The order was TTW and its updates, Jazziparis Plugin, MCM and MCM bugfix, and finally this download for DarnUI. No other ESP or ESM selected, no other Mod Selected. My HUD is fine without DarnUI, but broken in the manner described with DarnUI.

Re: DarNified UI - TTW (Updated 2019/07/16)

Posted: Sun Mar 15, 2020 11:09 am
by RoyBatty
Download and install UIO (User Interface Organizer).