DarNified UI - TTW (Updated 2019/07/16)

Mod releases and conversions for Current versions of TTW
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Axonis
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by Axonis » Tue Nov 19, 2019 1:08 pm

At globals.xml, replace <_line_thickness> with

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	<_line_thickness>
		<copy src="screen" trait="resolutionconverter"/> <!--VUI+ resolutionconverter is the size of a single pixel in the current resolution -->
		<mul>
			<floor> <!--VUI+ use rounded values otherwise we'll have blurry lines! -->
				<copy> 2.6 </copy>
				<!--VUI+ vanilla is reducing line thickness when resolutions grow above 2K because the resolutionconverter gets less than 1 -->
				<div src="screen" trait="resolutionconverter"/>
			</floor>
			<max> 1 </max> <!--VUI+ to support the absolute minimum 640x360 screen resolution -->
		</mul>
	</_line_thickness>
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Vicks
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by Vicks » Fri Nov 22, 2019 8:48 am

Thanks for the fix axonis!

Works like a charm.

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templeofninpo
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by templeofninpo » Fri Dec 06, 2019 4:39 am

DasianSensation wrote:
Fri Jul 05, 2019 12:53 am
Is there any way to get this to where you can hide/move/have it display on key like in oHud? Awesome look, just bummed out it doesn't have the features to move it around, or to auto show/hide.
I am afraid something in my core being has become dependent on being able to hide the hud and move the compass top center... which is sad because the Darn UI setup here is beautiful.
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giant008
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by giant008 » Thu Dec 26, 2019 8:40 pm

Hi there, the incorrectly displayed CC and DT really bothers me as well... Could you pls share the previous version (the one with correct numbers) ? Thank you very much...

RemoveTote
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RemoveTote » Fri Feb 07, 2020 9:55 am

Looks like Gopher came through and made a patch for ohud. Not perfect, some people reported that they can't control the extra stats but, hey, at least ohud doesn't completely blank your UI now.

https://www.nexusmods.com/newvegas/mods/44757?tab=files

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Sat Feb 08, 2020 6:41 pm

Actually pintocat made it, and Gopher finally posted it.
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senegalparrot
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by senegalparrot » Tue Mar 10, 2020 3:35 am

Can it still affect performance?

It's a must have when 3.3 comes anyway.

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Tue Mar 10, 2020 7:21 am

I haven't had any issue with it, ymmv.
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s0mbo1
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by s0mbo1 » Sun Mar 15, 2020 10:45 am

When I install DarnUI, the fonts look fine for menus and the PipBoy, but I'm getting no information under the cursor for what I'm looking at, and instead of the regular bars, I'm getting a purple line across the top of the screen that says "HP" over it. I'm using MO2, and I disabled all mods other than DarnUI and TTW, started a new game, and it looked like that from the baby point. To clarify, my new game had TTW, DarnUI, MCM and MCM bugfix, and the Jazziparis plugin selected only. The order was TTW and its updates, Jazziparis Plugin, MCM and MCM bugfix, and finally this download for DarnUI. No other ESP or ESM selected, no other Mod Selected. My HUD is fine without DarnUI, but broken in the manner described with DarnUI.

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Sun Mar 15, 2020 11:09 am

Download and install UIO (User Interface Organizer).
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