DarNified UI - TTW (Updated 2019/07/16)

Mod releases and conversions for Current versions of TTW
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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by RoyBatty » Mon Jun 24, 2019 2:51 am

Nope, don't let it over write darn, and use UIO.
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Lyndi
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by Lyndi » Mon Jun 24, 2019 3:53 am

TheBlackFox951 wrote:
Sun Jun 23, 2019 10:45 pm
i tried using this with the weapon mod menu mod, for some reason the sub menus in the pip boy's item menu disappeared, (though i can still use the arrow keys to switch tabs) and when i highlight the items it starts to lag, anyone had this issue as well?
Your mod priority in MO2 (which you should be using) should be UIO, then stuff like Project Nevada and Weapon Mod Menu, then DarnUI, and lastly MCM. If you don't have the priority correct you'll have a bad time.

TheBlackFox951
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by TheBlackFox951 » Mon Jun 24, 2019 4:34 pm

Lyndi wrote:
Mon Jun 24, 2019 3:53 am
TheBlackFox951 wrote:
Sun Jun 23, 2019 10:45 pm
i tried using this with the weapon mod menu mod, for some reason the sub menus in the pip boy's item menu disappeared, (though i can still use the arrow keys to switch tabs) and when i highlight the items it starts to lag, anyone had this issue as well?
Your mod priority in MO2 (which you should be using) should be UIO, then stuff like Project Nevada and Weapon Mod Menu, then DarnUI, and lastly MCM. If you don't have the priority correct you'll have a bad time.
Hey that worked! :D The Weapon Menu mod is functioning properly now thanks.

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by RoyBatty » Mon Jun 24, 2019 7:05 pm

That's not the correct way to use MO2... but whatever.
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Lyndi
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by Lyndi » Mon Jun 24, 2019 7:24 pm

I always used mod priority to determine how mods overrode each others files. It worked for years in MO with the old TTW and Skyrim and has worked fine in MO2 for SSE and FO4. If there's something I'm missing, please explain. For years I've gone off Gopher's instructional videos for MO and everything seemed to work just fine.

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jlf65
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by jlf65 » Sat Jun 29, 2019 5:27 pm

When I try to use DarnifiedMCM, MCM pops up a warning that it sees the DarnifiedMCM files, but the mod is missing from the start menu. I haven't the vaguest idea what that means. DarnUI is installed and working fine, and the DarnifiedMCM archive only has menus and textures. Is there a file missing from the archive?

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by RoyBatty » Sat Jun 29, 2019 7:22 pm

You are missing MCM Update 2 probably.
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jlf65
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by jlf65 » Sat Jun 29, 2019 7:51 pm

No, I installed that. I'll write down the exact message later this evening. Maybe that will help.

I don't suppose UIO is interfering in some way? I've seen conflicting messages about how to install UIO with Darn and MCM.

EDIT: Found the issue. DarnifiedUINV.esp needs to be after MCM in the load order to avoid that message, even if both are working fine and neither has any dependency on each other. I had the order

DarnUI
MCM
DarnMCM

and just changed it to

MCM
DarnUI
DarnMCM

and it's all working and no warnings.

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DasianSensation
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by DasianSensation » Fri Jul 05, 2019 12:53 am

Is there any way to get this to where you can hide/move/have it display on key like in oHud? Awesome look, just bummed out it doesn't have the features to move it around, or to auto show/hide.

lazynick
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by lazynick » Mon Jul 15, 2019 6:37 pm

when i go to control mapping in settings some of the key mappings are upwards and off the screen is it only me ?

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