DarNified UI - TTW (Updated 2019/07/16)

Mod releases and conversions for Current versions of TTW
perji
Posts: 19
Joined: Sun Oct 28, 2018 11:44 pm

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by perji » Tue May 21, 2019 12:28 pm

two problems with the main menu:
-the mouse cursor doesnt pick up the set colour and stays orange
- the TTW logo doesnt pick up the set menu colour and remains white (the original logo that comes with TTW 3.2 is also plain orange)

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IAreBob
Posts: 31
Joined: Wed Sep 19, 2018 6:37 pm

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by IAreBob » Tue May 21, 2019 4:13 pm

perji wrote:
Tue May 21, 2019 12:28 pm
two problems with the main menu:
-the mouse cursor doesnt pick up the set colour and stays orange
- the TTW logo doesnt pick up the set menu colour and remains white (the original logo that comes with TTW 3.2 is also plain orange)
SpoilerShow
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The mouse icon is determined by interfaceshared0.dds. I doubt the color can be changed ideally unless it's white.

The other one I can't answer, someone else possibly could.

-IAreBob

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RoyBatty
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Location: Vault 108

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by RoyBatty » Wed May 22, 2019 3:21 am

The interface mouse cursor color cannot be changed, the mouse cursor is not a tile, it can only be hard changed in the dds.

The logo also is not supposed to be changed by the HUD, this is on purpose.
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perji
Posts: 19
Joined: Sun Oct 28, 2018 11:44 pm

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by perji » Wed May 22, 2019 7:37 am

IAreBob wrote:
Tue May 21, 2019 4:13 pm
The mouse icon is determined by interfaceshared0.dds. I doubt the color can be changed ideally unless it's white.

The other one I can't answer, someone else possibly could.

-IAreBob
Thanks for this input. Knowing this I was able to find a mod to change the cursor colour. Unfortunately the cursor colour isn't modified by the hud colours even when it's plain white.
The good news is the mod has several cursor colour variants to match the built in HUD colours White, Amber, Green and Blue. Well I guess the Amber one isn't quite needed since that's the default one, but back in Fo3 it wasn't.
If someone needs to make the change here's the mod https://www.nexusmods.com/fallout3/mods/11825
Yes there is also a New Vegas version of the mod but the dds file isn't quite the same in that one https://www.nexusmods.com/newvegas/mods/35815
RoyBatty wrote:
Wed May 22, 2019 3:21 am
The logo also is not supposed to be changed by the HUD, this is on purpose.
I get why you wouldn't want HUD colours imposed over a plain orange logo, it would lead to... unexpected colour mash-ups.
Well I guess the only solution is to dirty hack it and edit start_menu.xml if a patch for it isn't going to be made.

Anyway, there's the result
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Karakwraith
Posts: 3
Joined: Thu Feb 14, 2019 4:14 pm

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by Karakwraith » Sat Jun 01, 2019 4:28 pm

Thank you for this! I am grateful. I never liked the vanilla fonts. Cheers! :D

UsagiPyon
Posts: 118
Joined: Thu Jan 17, 2019 4:09 pm

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by UsagiPyon » Sun Jun 02, 2019 1:59 pm

Just noticed this bug (?)
Armor DT and critical chance seems to be incorrectly shown, more accurately 1 point lesser.
Example:
1) Chinese stealth armor was shown to have 9 DT in the pipboy but was shown as 8 DT in the Darnified UI.
2) Rank 2 toughness perk was shown as having 5 DT in the UI where it should have been 6 DT (3 DT per rank as per description.)
3) 5 points in Luck shown as 4% critical chance instead of 5% and at 10 points in Luck it was shown as 9% instead of 10%

I tested between the initial release and the updated release:
Initial Release: Darnified_UI-15_-_20190228a-release - Accurately display the DT and critical chance.
Updated release: Darnified_UI-15-20190418 - Inaccurately display the DT and critical chance.
*I refer to them to their downloaded file names as they're both listed as v0.0.5.P17

LO:
+ JIP NVSE 55.10
SpoilerShow
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] Functional Post Game Ending.esp
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3.esm
[X] AnotherInteriorMod.esm
[X] A Trail of Crumbs.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] LootMenu.esp
[X] DarNifiedUINV.esp
[X] CASM with MCM.esp
[X] JIP Companions Command & Control.esp
[X] JIP MiniMap.esp
[X] TTWInt_FPGE_Patch.esp
[X] Enhanced Item Info.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] TTW - AWOPNV.esp
[X] TTW-AWOPNV-AWOPFO3.esp
[X] TTW Quick Start.esp
[X] BLEED.esp
[X] MMP.esp
[\spoiler]

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by RoyBatty » Sun Jun 02, 2019 3:35 pm

Seems to vary, sometimes it's less sometimes its more.
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perji
Posts: 19
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Re: DarNified UI - TTW (Updated 2019/04/20)

Post by perji » Thu Jun 13, 2019 8:49 am

Is it possible to create a custom widget somehow, like a stimpak counter next to the HP ?

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RoyBatty
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Location: Vault 108

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by RoyBatty » Thu Jun 13, 2019 4:45 pm

There's a mod for that on nexus.
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TheBlackFox951
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Joined: Thu Nov 15, 2018 6:06 pm

Re: DarNified UI - TTW (Updated 2019/04/20)

Post by TheBlackFox951 » Sun Jun 23, 2019 10:45 pm

i tried using this with the weapon mod menu mod, for some reason the sub menus in the pip boy's item menu disappeared, (though i can still use the arrow keys to switch tabs) and when i highlight the items it starts to lag, anyone had this issue as well?

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