DarNified UI - TTW (Updated 2019/07/16)

Mod releases and conversions for Current versions of TTW
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IntenseMute
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by IntenseMute » Thu Sep 17, 2020 2:20 am

Is it alright if I upload a compatibility patch for The HUD Editor?
I only need to modify 3 files: "main\hud_main_menu.xml", "prefabs\hudtemplates.xml" and "prefabs\darn\text_box_hud.xml".

Also, there is a bug when modifying the HUDScale option in the darn.ini file, if it does not match the setting listed in DUINVSettings.xml then the crosshair, enemy health and target info text will not be centered on screen. This is due to some of the hardcoded HUD calculations only being calculated ONCE at menu initialization, which means SetUIFloat "HUDMainMenu\_HUDScale" would not be affecting those calculations. I was able to fix this bug when writing the above mentioned compatibility patch.

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InsanePlumber
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by InsanePlumber » Thu Sep 17, 2020 11:50 pm

It would be quite nice to be able to edit the position of interface elements.
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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Sat Sep 19, 2020 5:08 pm

oHud was updated to support it.
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InsanePlumber
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by InsanePlumber » Wed Nov 04, 2020 6:23 pm

RoyBatty wrote:
Sat Sep 19, 2020 5:08 pm
oHud was updated to support it.
It turns out that oHUD has some interesting bugs (reported them a while ago 2020 September 17) that Gopher clearly doesn't intend to fix.

xEdit and New xNVSE 5.1.6 report the following problems:

Code: Select all

Lack of Variable 26 in iHUDScript xx000AE4 for:
iHUDCompatibleMods [MESG:xx0010AC]
iHUDPrimaryNeedsHUD [MESG:xx0010AD]

Lack of Variable 51 in iHUDScript xx000AE4 for:
iHUDActivateMenu "iHUD Activation Settings" [MESG:xx0010AF]
iHUDFadeMenu "Fade Menu" [MESG:xx0010B6]
GECK Extender reports duplicate form ID.

Code: Select all

FORMS: Duplicate form ID (01000801) encountered in file 'oHUD.esp'.
FORMS: Assigning duplicate ID form new ID (xx001116).
If you want to do something do it right or do not do it at all.
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I always say or write what I think.
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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Mon Nov 09, 2020 4:42 am

That would have to be fixed by us (he did not do the work) and passed over to him.
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JohnNobodyPrice
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by JohnNobodyPrice » Fri Dec 18, 2020 5:50 pm

I have a question, some notes from mods have their bottom most parts cut off. I think the issue could be solved by simply increasing the value how much you can scroll down. Does anyone know where I could find and increase the value?
Thanks.

mikeprichard
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by mikeprichard » Sat Dec 19, 2020 7:56 pm

First off - I love this mod! However, there is one minor annoyance: the default HUD DT (damage threshold) meter is subject to the Stonewall/Hit the Deck perk UI bugs fixed by YUP through his integration of his old mod (https://www.nexusmods.com/newvegas/mods/44738). E.g., with the Stonewall perk and a machete equipped, although my actual DT is 27, the Darnified HUD DT meter displays 32 until I remove the melee weapon. When I go into the Pip-Boy inventory and unequip/reequip the weapon, the inventory menu DT value at least is corrected to 27, but every time I return to the HUD with a melee weapon equipped, the HUD meter and inventory menu DT values revert to the incorrect 32.

For a little more info about this bug: the Stonewall perk is supposed to provide +5 DT against enemies' melee attacks, not +5 DT when the player is wielding a melee weapon. The game apparently applies the underlying formulas correctly; it's just a UI bug. I do have YUP correctly loaded at the start of my very light mod load order as it should be, so Darnified is somehow overwriting/not incorporating this fix into its HUD meters. Anything that can be done to correct this in the next version would be appreciated!

DEC 21 EDIT:
Perhaps I wasn't clear enough above. The Stonewall in-game perk description clearly states: “You gain +5 Damage Threshold against all Melee Weapons and Unarmed attacks” (emphasis mine). YUP’s fix is therefore correct based on this explicit official description; incidentally, the UI bug is also mentioned in unofficial wiki sources (e.g. https://fallout.fandom.com/wiki/Stonewall). Could you please therefore explain why you think +5 DT should also apply when the player him/herself is holding a melee weapon? The official perk description doesn’t support it.
Last edited by mikeprichard on Mon Dec 21, 2020 10:21 pm, edited 1 time in total.

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RoyBatty
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by RoyBatty » Mon Dec 21, 2020 10:02 am

No, it functions as intended, YUP is wrong.
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mikeprichard
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by mikeprichard » Mon Dec 21, 2020 6:39 pm

Could you please explain why you think +5 DT should be applied when the player is holding a melee weapon? The in-game Stonewall perk description clearly states: "You gain +5 Damage Threshold against all Melee weapons and Unarmed attacks" (emphasis mine). It says nothing about gaining +5 Damage Threshold while wielding a melee weapon, nor (which I only mention incidentally) do any other online unofficial sources (e.g. the bug report at https://fallout.fandom.com/wiki/Stonewall). YUP's fix seems 100% correct simply based on that English description.

JohnNobodyPrice
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Re: DarNified UI - TTW (Updated 2019/07/16)

Post by JohnNobodyPrice » Wed Dec 23, 2020 6:48 pm

I guess no solution to my question, huh?

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