DarNified UI - TTW (Updated 2019/07/16)

Mod releases and conversions for Current versions of TTW
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pintocat
Posts: 544
Joined: Sun Apr 07, 2013 12:50 am

DarNified UI - TTW (Updated 2019/07/16)

Post by pintocat » Fri Mar 01, 2019 3:08 am

  • Required: NVSE
  • Required: JIP LN NVSE Plugin
  • Required: Reading the instructions
This is has the "Extras" game mode HUD from the Fallout 3 version combined with the FNV version menus (companion wheel menu, trait menu, recipe menu, etc), along with bugfixes.

It also contains a scripted keybind (default "R") to exit terminals, since the game has a button for gamepad, but for KB/mouse you can only click the red button, there's no keybind. Includes trait menu, DT/DR split, scaling support for icons. As you can see in the first picture, the bottom corner DarN icon, when hovered over, now also gives the NVSE version as well as JIP LN version.

Update 20190301: Added MCM matches hud optional - credit to JesusHChrist and Roy Batty
Update 20190320: Fixed vendor repair, player repair, item mod menu comparisons; reverted some text_box changes across many menus (should be unnoticable)
Update 20190420: Fixed scale, fixed scrolling in pipboy effects, minor clock fix in extras hud
Update 20190716: Fixed start menu (options) to allow scrolling for large lists on hotkeys etc (such as from Stewie's Tweaks adding more hotkeys). Fix by Axonis

This mod includes the functionality of and doesn't need:
Darnified UI Extension
Darnified UI Add-on - DT and DR
Traits Menu DarNified

Fonts must be either installed in the .ini file, or you can use this mod instead of ini edits: https://www.nexusmods.com/newvegas/mods/63560

If you are using Enhanced Item Info, you need at least version 1.4.2 or greater of that or you'll have a bad day mixing it with this.
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UsagiPyon
Posts: 116
Joined: Thu Jan 17, 2019 4:09 pm

Re: DarNified UI - TTW

Post by UsagiPyon » Fri Mar 01, 2019 1:03 pm

Thank you for this since i have always use Darnified :D

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Kaxleon
Posts: 23
Joined: Mon Nov 12, 2018 9:56 pm

Re: DarNified UI - TTW

Post by Kaxleon » Fri Mar 01, 2019 7:09 pm

Wow! Finally this baby is released! Gonna use this in my next play as now I still using VUI+. Quick questions Pintocat, you add scaling support for HD icons but why didn't you add texture preload which also a feature from ItsMeJesusHChrist?

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RoyBatty
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: DarNified UI - TTW

Post by RoyBatty » Fri Mar 01, 2019 9:16 pm

The texture preload causes performance issues, I removed it.
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kraag
Posts: 69
Joined: Mon Jul 06, 2015 7:02 pm

Re: DarNified UI - TTW

Post by kraag » Mon Mar 04, 2019 1:06 am

Thanks Roy n JC, much appreciated.

Syntheria
Posts: 1
Joined: Sun Oct 28, 2018 7:17 pm

Re: DarNified UI - TTW

Post by Syntheria » Mon Mar 04, 2019 3:30 am

For anyone interested. I patched it to work with the Vault Girl Mod :) https://www.dropbox.com/s/5s4d9wgot71bu ... ch.7z?dl=0 I hope it will be useful :D

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comatosedragon
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Joined: Thu Jan 03, 2019 1:58 pm

Re: DarNified UI - TTW

Post by comatosedragon » Fri Mar 15, 2019 1:31 am

Amazing! This snuck by me somehow. Thanks for the release!

Kangarus
Posts: 8
Joined: Fri Oct 19, 2018 5:22 pm

Re: DarNified UI - TTW

Post by Kangarus » Fri Mar 15, 2019 10:52 am

Thank you, I've installed it on my current playthrough of FNV and it works well. Two thumbs up!

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Ence
Posts: 45
Joined: Wed Mar 13, 2019 9:30 am

Re: DarNified UI - TTW

Post by Ence » Fri Mar 15, 2019 2:28 pm

Can you add the option to move the frames?

pharaon3
Posts: 24
Joined: Sat Nov 24, 2018 4:18 am

Re: DarNified UI - TTW

Post by pharaon3 » Tue Mar 19, 2019 11:15 pm

Hi, do you plan to make a patch for One HUD?

I've tried the original Darnified UI patch but it doesn't work, some UI elements disappear correctly, while others still show.

Thanks to pintocat for sharing their work, and to RoyBatty and all the TTW team for their incredible commitment: TTW really is a masterpiece.

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