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Nevada Skies Fix for TTW 3.x [Obsolete]

Posted: Sun Jan 06, 2019 11:12 pm
by brfritos
My first fix, woohoo! And it worked! :D

Changing a chair for a closet or locker in a already constructed room? No problem.
Modifying stats and effects in armors, NPCs, creatures and etc? Sure, I know how to do it.
Locating the scripts or settings in a quest and changing the karma, XP and rewards? I learned that recently.

Scavenge the depths of the GECK, editing worldspaces and using xEDIT to check if there's conflicts?
Ops, never done that before.

Anyway, the fix correct the problem with Nevada Skies making the Citadel Courtyard being an empty space with a bunch of BoS people in the middle.

It's my first fix, so if there's a problem just drop a comment.

Nevada Skies - TTW Edition

Re: Nevada Skies Fix for TTW 3.x

Posted: Mon Jan 07, 2019 12:55 am
by Zhunter5000
brfritos wrote:
Sun Jan 06, 2019 11:12 pm
My first fix, woohoo! And it worked! :D

Changing a chair for a closet or locker in a already constructed room? No problem.
Modifying stats and effects in armors, NPCs, creatures and etc? Sure, I know how to do it.
Locating the scripts or settings in a quest and changing the karma, XP and rewards? I learned that recently.

Scavenge the depths of the GECK, editing worldspaces and using xEDIT to check if there's conflicts?
Ops, never done before.

Anyway, the fix correct the problem with Nevada Skies making the Citadel Courtyard being an empty space with a bunch of BoS people in the middle.

It's my first fix, so if there's a problem just drop a comment.

Nevada Skies - TTW Edition
Out of curiosity, I know this had a fix in 2.9.X, but do you know the cause of the problem?

Re: Nevada Skies Fix for TTW 3.x

Posted: Mon Jan 07, 2019 1:53 am
by RoyBatty
The problem is the worldspace parent record changes are not forwarded.

Re: Nevada Skies Fix for TTW 3.x

Posted: Mon Jan 07, 2019 7:53 pm
by brfritos
RoyBatty wrote:
Mon Jan 07, 2019 1:53 am
The problem is the worldspace parent record changes are not forwarded.
Yes, this is the problem, editing the record resolved the conflict.

Re: Nevada Skies Fix for TTW 3.x

Posted: Tue Jan 08, 2019 4:23 am
by Keel the Swift
I vaguely recall there being some sort of bug where game would mess up (crash on slideshow iirc, was a long time ago) at the finale of the Lonesome Road DLC while Nevada Skies is active. Did anyone else ever get that and does this fix it?

Re: Nevada Skies Fix for TTW 3.x

Posted: Sun Jan 13, 2019 6:36 pm
by Vlad1917
I may sound stupid but do I need to download Nevada Skies? Nevada Skies comes with 3 esp's including a TTW esp, I've tried to replace the old esp with the new one but it seems to do nothing. Again apologizes if I'm being stupid, still a bit new to modding.

Re: Nevada Skies Fix for TTW 3.x

Posted: Mon Jan 14, 2019 2:02 pm
by Finraziel
Vlad1917 wrote:
Sun Jan 13, 2019 6:36 pm
I may sound stupid but do I need to download Nevada Skies? Nevada Skies comes with 3 esp's including a TTW esp, I've tried to replace the old esp with the new one but it seems to do nothing. Again apologizes if I'm being stupid, still a bit new to modding.
I'm no expert modder myself, but as far as I can tell you should download Nevada Skies itself. This will be a .7z file. Open it, and it will contain a file called NevadaSkies - TTW Edition.esp. Delete that and replace it by the one linked in the first post here. Then just install the mod as you normally would (enabling only the TTW edition esp and disabling the basic and ultimate esp versions).
It seems to work fine for me, but I only just started the game. Megaton looks fine, but I haven't been to the citadel yet.

Re: Nevada Skies Fix for TTW 3.x

Posted: Sat Jan 26, 2019 10:58 pm
by deathdealer32
Does this need an Intro Street & Bus Alignment patch like RWL?

Re: Nevada Skies Fix for TTW 3.x

Posted: Sat Jan 26, 2019 11:21 pm
by RoyBatty
Probably.

Re: Nevada Skies Fix for TTW 3.x

Posted: Mon Jun 17, 2019 2:15 am
by excelle
Am I installing this correctly? When I install the esp alongside Nevada skies, it breaks the sky and only the citadel has the weather from Nevada skies, and not the rest of the capital wasteland. I use MO2.