TTW Freeside Open

Mod releases and conversions for Current versions of TTW
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RoyBatty
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TTW Freeside Open

Post by RoyBatty » Mon Dec 10, 2018 9:32 pm

Freeside Open patch for TTW https://drive.google.com/open?id=1u3Q8N ... BiG0QmU2t0

This patch is an ESM, the ESP update for FSO needs to be merged into the master which I am not going to do but someone else can. The patch has to be an ESM otherwise the navmesh edits will not continue to work, this is a bug with ESP files and navmeshes in the engine that was never fixed.
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tgltgltclutch
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Re: TTW Freeside Open

Post by tgltgltclutch » Tue Dec 11, 2018 4:28 pm

If only I knew how modding works ...

maXsolace
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Re: TTW Freeside Open

Post by maXsolace » Mon Dec 17, 2018 3:09 pm

can we get some instructions on how to do this guys

tgltgltclutch
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Re: TTW Freeside Open

Post by tgltgltclutch » Tue Dec 18, 2018 9:17 am

maXsolace wrote:
Mon Dec 17, 2018 3:09 pm
can we get some instructions on how to do this guys
same, still waiting for someone to do it

5Y0N
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Re: TTW Freeside Open

Post by 5Y0N » Tue Dec 18, 2018 11:34 pm

Gave a try to merging the esp into the master - given what i read on the manuals, it SHOULD work, but i don't guarantee it. I won't be able to test it for a while (still doing DLCs in DC), but if anyone wants to test the merged esm, you can find it here:

https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_

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deathdealer32
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Re: TTW Freeside Open

Post by deathdealer32 » Sun Dec 23, 2018 12:03 am

5Y0N wrote:
Tue Dec 18, 2018 11:34 pm
Gave a try to merging the esp into the master - given what i read on the manuals, it SHOULD work, but i don't guarantee it. I won't be able to test it for a while (still doing DLCs in DC), but if anyone wants to test the merged esm, you can find it here:

https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_
The link got cut off, leading to a 404.
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FiftyTifty
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Re: TTW Freeside Open

Post by FiftyTifty » Sun Dec 23, 2018 1:39 am

deathdealer32 wrote:
Sun Dec 23, 2018 12:03 am

The link got cut off, leading to a 404.
Add a single _ after the url

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Risewild
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Re: TTW Freeside Open

Post by Risewild » Sun Dec 23, 2018 4:02 am

deathdealer32 wrote:
Sun Dec 23, 2018 12:03 am
5Y0N wrote:
Tue Dec 18, 2018 11:34 pm
Gave a try to merging the esp into the master - given what i read on the manuals, it SHOULD work, but i don't guarantee it. I won't be able to test it for a while (still doing DLCs in DC), but if anyone wants to test the merged esm, you can find it here:

https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_
The link got cut off, leading to a 404.
FiftyTifty wrote:
Sun Dec 23, 2018 1:39 am
deathdealer32 wrote:
Sun Dec 23, 2018 12:03 am

The link got cut off, leading to a 404.
Add a single _ after the url
*Link fixed in both the original post and the quote*
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nexusmodsforme
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Re: TTW Freeside Open

Post by nexusmodsforme » Tue Jan 01, 2019 5:40 pm

Getting some missing textures from the gate/walls of the followers of the apocalypse in freeside.

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"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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Clarke
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Re: TTW Freeside Open

Post by Clarke » Sun Jan 06, 2019 1:29 am

Also receiving the missing textures. Any fix available?

Edit: Figured out the problem. You still need the textures from the original Freeside Open and everything works fine. Just remember to deactivate the original ESM and ESP that the mod provides, which is pretty easy to uncheck or move to optional in MO2.

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