No Food Healing

Mod releases and conversions for Current versions of TTW
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Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

No Food Healing

Post by Cowlick035 » Mon Dec 10, 2018 2:36 pm

Last edited by Cowlick035 on Tue Dec 10, 2019 8:13 am, edited 3 times in total.

idmfan
Posts: 102
Joined: Mon Nov 12, 2018 9:28 am

Re: No Food Healing

Post by idmfan » Wed Oct 02, 2019 10:00 am

Has anyone used this?

Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

Re: No Food Healing

Post by Cowlick035 » Sat Dec 07, 2019 2:37 pm

Version 2 is built upon vanilla TTW. All ingestible items will behave as they do by default in TTW besides the removal of healing properties from most food and alcohol items (exceptions made for ingestible items that are known for their healing propeties, e.g. Daturana). This means many beverage ingestibles like nuka-cola will dehydrate rather than hydrate as they do in Sawyerbatty.

I have also changed the recipe for healing poultice to include healing powder rather that broc flower and xander root, so you can upgrade the stuff you may have already made.

Cowlick035
Posts: 12
Joined: Sun Nov 11, 2018 12:52 pm

Re: No Food Healing

Post by Cowlick035 » Tue Dec 10, 2019 8:14 am

Version 3 removes the healing affect from all water sources.

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