i just figured i'd crosspost Gunsmithing over here, since it's all fully updated to 3.2. i don't feel much like reposting the entire description though, it's already on the nexus page.
https://www.nexusmods.com/newvegas/mods/50312
Gunsmithing TTW
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Gunsmithing TTW
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
- SaymonKopolsky
- Posts: 25
- Joined: Wed Jan 31, 2018 12:58 pm
- jlf65
- Posts: 1162
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Gunsmithing TTW
I was in FNVEdit today and checked this out... looks like it needs updating for 3.2.2. Many of the lists are incomplete, and the script for the shotgun trap disarming needs to be updated as well. Not sure what else - that's just what a quick scan shows.
- DasianSensation
- Posts: 12
- Joined: Tue Dec 04, 2018 4:38 pm
Re: Gunsmithing TTW
Has this been verified to "work" with TTW 3.2.2, I'd like to use it (forgot it existed, but used it on a non TTW a long time ago), but I don't want to add it if it has huge incompatibilities.
- jlf65
- Posts: 1162
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Gunsmithing TTW
It "works" for a given meaning of the term, but it's incomplete at this time. As far as I can tell, it won't break the game, you just get the same functionality as 3.2 without anything added/fixed for 3.2.x.
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- Posts: 6
- Joined: Sat Jul 27, 2019 1:11 am
Re: Gunsmithing TTW
One other issue with this mod is the perk requires 25 Repair which is really easy to get. I would have broken this down in 2-3 different perks each with their own requirements.