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Re: Essential Traveling Merchants

Posted: Wed Sep 11, 2019 11:09 am
by Risewild
There's no mod like that for FNV, FO3 or TTW.
As far as I know, gamebryo does not have the "protected" flag function. Only the "essential" one.

Re: Essential Traveling Merchants

Posted: Wed Sep 11, 2019 12:59 pm
by mementoauderesemper
Risewild wrote:
Wed Sep 11, 2019 11:09 am
There's no mod like that for FNV, FO3 or TTW.
As far as I know, gamebryo does not have the "protected" flag function. Only the "essential" one.
I see. Thanks anyway :)

Re: Essential Traveling Merchants

Posted: Tue Sep 15, 2020 6:10 am
by Manan
This was helpful, thank you. Although, it appears to me that most of the records in the .esp are dirty edits/ITMs affecting numerous Worldspaces.

Re: Essential Traveling Merchants

Posted: Tue Sep 15, 2020 8:52 am
by jlf65
Manan wrote:
Tue Sep 15, 2020 6:10 am
This was helpful, thank you. Although, it appears to me that most of the records in the .esp are dirty edits/ITMs affecting numerous Worldspaces.
Any time you use GECK to edit a mod, you'll get those unnecessary records. Mod authors need to remember to clean their mods with xEdit after using GECK.