There's no mod like that for FNV, FO3 or TTW.
As far as I know, gamebryo does not have the "protected" flag function. Only the "essential" one.
Essential Traveling Merchants
- Risewild
- Posts: 3144
- Joined: Mon Oct 01, 2012 9:14 am
Re: Essential Traveling Merchants
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.
- Join our Discord Server.
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- Posts: 41
- Joined: Sat Sep 07, 2019 10:12 pm
- Manan
- Posts: 68
- Joined: Wed Aug 31, 2016 10:35 pm
Re: Essential Traveling Merchants
This was helpful, thank you. Although, it appears to me that most of the records in the .esp are dirty edits/ITMs affecting numerous Worldspaces.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Essential Traveling Merchants
Any time you use GECK to edit a mod, you'll get those unnecessary records. Mod authors need to remember to clean their mods with xEdit after using GECK.
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- Posts: 4
- Joined: Wed Oct 27, 2021 5:39 pm
Re: Essential Traveling Merchants
Does this revive them if they've already died by chance? If not I suppose I can do some console commands. I ask because I'm unsure if they're alive or not.