TTW Realistic Wasteland Lighting for 3.x

Mod releases and conversions for Current versions of TTW
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Camo
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Joined: Thu Nov 22, 2018 12:10 am

TTW Realistic Wasteland Lighting for 3.x

Post by Camo » Thu Nov 22, 2018 12:31 am

Image
Name: FNV Realistic Wasteland Lighting
Authors: Sal203 & Camo
Version: v5.542
Date: 21-11-2018

It's been updated for the latest version of Tale of Two Wastelands, changelog at bottom of post.

Download on nexus:https://www.nexusmods.com/newvegas/mods ... ?tab=files

Includes patches for:
Black and White Tranquility Lane (Restores), Brighter Nights, No Overcast and DC Street. Use only with the Tale of Two Wastelands version. You can enable any combination of them, Load after main file.
These are found in the optional files in TTW RWL - Patch Collection

Installation: Install like any other mod and make sure you load it very last, even after merged patches. DON'T USE IT WITH OTHER
WEATHER MODS (Fellout, Project Reality, Clarity, Nevada Skies etc)



When reporting bugs: Post your load order, screenshot of issue and what quest you're in, DLC you started, etc. Make sure it's loaded last before reporting



More info: See nexus description

Image
Sal203 & Camo - mod authors
Yukichigai & sandbox - Bugfixes
JaxFirehart - Bugfixes
KiCHo666 - old merged version
Kai Hohiro - old TTW version
www.cepolina.com - cloud texture source
RoyBatty - Help, TTW versions and bugfixing


CHANGELOG

v5.542
-New Vegas all DLC and no DLC versions
-Removed blur remover integration in TTW, use "Motion Sickness Destroyer" by tgspy from now on
-Minor cleanup for TTW RWL
-Updated DCStreet patch for TTW RWL

v5.541
-Fixed washed out ground further
-Fixed weird weather on Zion entry
-Fixed clear weathers during scripted events

v5.54
-Updated for Tale of Wastelands v3.2
-Fixed dull Vegas strip lights at night
-Improved Honest Hearts washed out ground
-Increased brightness of brighter night patch
-Added black and white tranquility lane patch
-Misc fixes

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Boschpiper
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by Boschpiper » Thu Nov 22, 2018 12:56 pm

Does this effect interior lighting too?
"I drink coffee and worry about things"

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Kaxleon
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by Kaxleon » Thu Nov 22, 2018 5:07 pm

Boschpiper wrote:
Thu Nov 22, 2018 12:56 pm
Does this effect interior lighting too?
Nay. Exterior only.

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Boschpiper
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by Boschpiper » Thu Nov 22, 2018 5:09 pm

Kaxleon wrote:
Thu Nov 22, 2018 5:07 pm
Boschpiper wrote:
Thu Nov 22, 2018 12:56 pm
Does this effect interior lighting too?
Nay. Exterior only.
Cool, thank you
"I drink coffee and worry about things"

KorgiSilvecloud
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Joined: Sat Nov 10, 2018 6:26 pm

Re: TTW Realistic Wasteland Lighting for 3.x

Post by KorgiSilvecloud » Fri Nov 23, 2018 1:00 am

Awesome, thanks for updating this to TTW v3.2, i consider RWL to be an essential mod in my load order now! However, since this doesn't cover interiors what is reccomended to use alongside RWL to simply get rid of the green/orange tint for interior cells? I'm pretty sure that fellout and Clarity would both conflcit, woudln't they?

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Camo
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by Camo » Fri Nov 23, 2018 5:41 am

I used "Interior Lighting Overhaul" for New Vegas and "Realistic Interior Lighting" for Fallout 3, not sure how they fare with the current version of TTW however, the FO3 mod definitely needs converting again.

They are also by different authors so they don't look perfect together.

Bottletopman
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by Bottletopman » Fri Nov 23, 2018 9:21 am

Aww yiss, thanks for an official version, I tried converting the existing version on the nexus but something screwed up somehow and gave users of my bandaid version the ground in sky texture bug.

Can't wait for the other mods like Rivet City realignment and Point Lookout Reborn. Final one for me is all the NV uncut mods merged, like there was for v2.9.x but calling it a colossal project is an understatement.
tp for my bunghole?

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IvoryOwl
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by IvoryOwl » Fri Nov 23, 2018 10:12 am

Camo wrote:
Fri Nov 23, 2018 5:41 am
I used "Interior Lighting Overhaul" for New Vegas and "Realistic Interior Lighting" for Fallout 3, not sure how they fare with the current version of TTW however, the FO3 mod definitely needs converting again.

They are also by different authors so they don't look perfect together.
I just checked and the author of Interior Lighting Overhaul hid their mod from the nexus... not sure if temporary or permanent.

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RoyBatty
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Location: Vault 108

Re: TTW Realistic Wasteland Lighting for 3.x

Post by RoyBatty » Fri Nov 23, 2018 11:04 am

Rivet City Realignment is not needed, I fixed Rivet City in TTW itself in my own, better way.
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Traius
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Re: TTW Realistic Wasteland Lighting for 3.x

Post by Traius » Fri Nov 23, 2018 11:14 am

IvoryOwl wrote:
Fri Nov 23, 2018 10:12 am
Camo wrote:
Fri Nov 23, 2018 5:41 am
I used "Interior Lighting Overhaul" for New Vegas and "Realistic Interior Lighting" for Fallout 3, not sure how they fare with the current version of TTW however, the FO3 mod definitely needs converting again.

They are also by different authors so they don't look perfect together.
I just checked and the author of Interior Lighting Overhaul hid their mod from the nexus... not sure if temporary or permanent.
The links that Camo has on his nexus page are for the old nexus site. If you type "interior" into the nexus search it should be the first one that pops up.

I also noticed that ILO has TTW support. The TTW patch showed up in the installer for me but I'm guessing that's for 2.9.4 and shouldn't be used? I basically did the same thing Camo did. It works, but just doesn't seem quite right.

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