More Spawns

Mod releases and conversions for Current versions of TTW
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FiftyTifty
Posts: 486
Joined: Tue Apr 09, 2013 7:36 pm

Re: More Spawns

Post by FiftyTifty » Tue Mar 19, 2019 7:19 pm

1ercru wrote:
Tue Mar 19, 2019 7:14 pm
Yeah I think I ran the script correctly. Thank you. Also thanks for getting this script over to Skyrim. A spawn mid that’s simple and works has been elusive for a decade !
Unfortunately that was one of my earliest scripts, and the Skyrim version is really bad. It wouldn't be hard to port this new one at all, but I got real bored of the game.

1ercru
Posts: 38
Joined: Tue Nov 06, 2018 8:54 am

Re: More Spawns

Post by 1ercru » Thu Mar 21, 2019 3:17 am

Well if you ever get the itch to play Skyrim again , I am sure the community will be grateful for this script

Ragnor
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Joined: Tue Jun 11, 2019 5:42 pm

Re: More Spawns

Post by Ragnor » Tue Nov 12, 2019 5:53 am

FiftyTifty wrote:
Tue Jan 22, 2019 1:33 am
Look up how to install mods for any Bethesda game, it's the same process for all of them.
Bro do i just install mod and one plugin than apply hotfix on top of that?

Lyndi
Posts: 550
Joined: Tue Jul 07, 2015 8:32 pm

Re: More Spawns

Post by Lyndi » Tue Nov 12, 2019 7:12 pm

Ragnor wrote:
Tue Nov 12, 2019 5:53 am
FiftyTifty wrote:
Tue Jan 22, 2019 1:33 am
Look up how to install mods for any Bethesda game, it's the same process for all of them.
Bro do i just install mod and one plugin than apply hotfix on top of that?
All you need is one of the plugins. The scripts are only needed if you want to generate your own plugin for multiplied spawns using xEdit. So you only need the hotfix if you plan on doing that.
Produces the programming equivalent of coffee stains.

Ragnor
Posts: 10
Joined: Tue Jun 11, 2019 5:42 pm

Re: More Spawns

Post by Ragnor » Thu Nov 14, 2019 2:43 pm

Lyndi wrote:
Tue Nov 12, 2019 7:12 pm
Ragnor wrote:
Tue Nov 12, 2019 5:53 am
FiftyTifty wrote:
Tue Jan 22, 2019 1:33 am
Look up how to install mods for any Bethesda game, it's the same process for all of them.
Bro do i just install mod and one plugin than apply hotfix on top of that?
All you need is one of the plugins. The scripts are only needed if you want to generate your own plugin for multiplied spawns using xEdit. So you only need the hotfix if you plan on doing that.
Thanks a bunch its working !Nice mod btw i was wondering if u could make some crazy mod where u can set points in Nevada and some enclave base like Navarro with full hell of enclave forces :D Just a thought!!!!

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FiftyTifty
Posts: 486
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Re: More Spawns

Post by FiftyTifty » Thu Nov 14, 2019 4:39 pm

Yeh-no. That'll take a while and ah've no interest in that. It's not hard either, just a tedious pain to make levels with the GECK. Give it a go like, the wiki's still up and running.

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templeofninpo
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Re: More Spawns

Post by templeofninpo » Sun Dec 08, 2019 12:15 am

Thanks to you I just learned stuff about xedit. Appreciated.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

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FiftyTifty
Posts: 486
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Re: More Spawns

Post by FiftyTifty » Mon Dec 09, 2019 3:16 am

templeofninpo wrote:
Sun Dec 08, 2019 12:15 am
Thanks to you I just learned stuff about xedit. Appreciated.
And for some further reading, I've uploaded most of the scripts I've made over the years: https://github.com/FiftyTifty/xEdit-Scripts

Most of them are itty-bitty scripts a few lines long, and they're written to actually be somewhat legible. They'd be good for reference.

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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

Re: More Spawns

Post by jlf65 » Mon Dec 09, 2019 2:49 pm

Nice! Thanks for posting about those, and for making them available. :D

lordtestes
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Joined: Mon Jul 27, 2020 8:00 am

Re: More Spawns

Post by lordtestes » Mon Jul 27, 2020 8:05 am

EDITED : I was asking for help yesterday with installing the script but I just figured everything out. Great mod and thanks for making it!

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