More Spawns

Mod releases and conversions for Current versions of TTW
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FiftyTifty
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Re: More Spawns

Post by FiftyTifty » Tue Dec 21, 2021 11:24 am

Laclongquan wrote:
Tue Dec 21, 2021 2:49 am
I use a 3x, and use 3xagain.esp, basically copypasta that esp.

Combined together i say the number is below increases increased spawn.esp in fallout3.

And notice a strange way fnv ttw spawn hostiles. Prime examples is cliffside cavern 01. They spawn 25hp basic template. I think the script to spawn at pc level is hickup somehow.
No, it's not bugged. That's how the low level NPCs are designed. E.g, in vanilla, the powder gangers at Primm have only 50 hp and are level 1 or level 2.

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Laclongquan
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Re: More Spawns

Post by Laclongquan » Thu Dec 23, 2021 2:23 am

Is it just me or does alexandria arms vault 92 and vault tec hq doesnt get More Spawn???

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FiftyTifty
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Re: More Spawns

Post by FiftyTifty » Thu Dec 23, 2021 1:38 pm

Laclongquan wrote:
Thu Dec 23, 2021 2:23 am
Is it just me or does alexandria arms vault 92 and vault tec hq doesnt get More Spawn???
If they are not getting more spawns, that's due to the NPCs being used by quests and special scripts.

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Laclongquan
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Re: More Spawns

Post by Laclongquan » Thu Dec 23, 2021 2:50 pm

V92 is understandable because the noise flush script.
Vault tech hq same thing with masterbrain shutdown.
But what does alexandria arms have anyway?

Or the raider camp outside of it. One single raider on that room with 3 safe.

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FiftyTifty
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Re: More Spawns

Post by FiftyTifty » Thu Dec 23, 2021 3:27 pm

Laclongquan wrote:
Thu Dec 23, 2021 2:50 pm
V92 is understandable because the noise flush script.
Vault tech hq same thing with masterbrain shutdown.
But what does alexandria arms have anyway?

Or the raider camp outside of it. One single raider on that room with 3 safe.
See my previous reply.

You can check the NPCs yourself, as well as the scripts and quests that reference them.

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