FiftyTifty's Robotician

Mod releases and conversions for Current versions of TTW
darkkira1332
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Re: FiftyTifty's Robotician

Post by darkkira1332 » Tue Jan 01, 2019 12:28 am

nexusmodsforme wrote:
Mon Dec 31, 2018 5:55 pm
Might want to post your load order.
Here https://pastebin.com/D565xcFk

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pintocat
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Re: FiftyTifty's Robotician

Post by pintocat » Mon Feb 11, 2019 10:11 pm

Do you have plans to do the Mothership Zeta robots?

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Tue Mar 12, 2019 8:46 pm

Bit of a late response. Sorry about that.

All robots should be supported, including the ones from Big Mountain and Mothership Zeta. If you can't harvest them and repair them, tell me as that means I fucked something up.

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Manan
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Re: FiftyTifty's Robotician

Post by Manan » Thu Mar 14, 2019 12:34 am

What in the goddamn?

Wow, I never thought I'd see anything fresh similar to RobCo Certified show up again for New Vegas. Any robot, TTW support, MZ included? I'm very impressed, I may switch over to this in my next playthrough. I'll miss my junkbots... except not really because the wrench isn't working properly in my current playthrough as it is.

I'm excited to see if you expand this project any more in the future.

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Thu Mar 14, 2019 3:24 pm

Now that I took a look, I don't think Mothership Zeta is supported. Good news is that it's not hard to do, I just gotta get round to it. Expect it in the next few days.

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pintocat
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Re: FiftyTifty's Robotician

Post by pintocat » Thu Mar 14, 2019 7:40 pm

I never finished (CTD when trying to repair/make Zeta robots) a Zeta patch for Robco, but here's some JIP CCC avatars for them if you want them. https://www.dropbox.com/s/tzd2rcn5z1hxz ... rs.7z?dl=0

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Fri Mar 15, 2019 12:07 am

pintocat wrote:
Thu Mar 14, 2019 7:40 pm
I never finished (CTD when trying to repair/make Zeta robots) a Zeta patch for Robco, but here's some JIP CCC avatars for them if you want them. https://www.dropbox.com/s/tzd2rcn5z1hxz ... rs.7z?dl=0
I completely forgot about CCC. But doesn't it have a bug where a follower will run off in a random direction and then teleport back to you, when loading a save?

If not, I'll remove my framework as it's not needed, and redo the packages. But I do distinctly remember it having issues in the past.

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pintocat
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Re: FiftyTifty's Robotician

Post by pintocat » Sat Mar 16, 2019 8:10 am

not sure which avatars look better, I had a second set https://www.dropbox.com/s/ppyj5rp9913jo ... s2.7z?dl=0

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Sat Mar 16, 2019 9:46 am

For the Zetan robots, I'm thinking that they should require 95 science to salvage, and 100 to rebuild. That puts it out of the reach of the more generalized builds, but gives an actual impetus to create a full on science character. So with Lesko's labcoat equipped, and a mentats popped, you'd need at least 86 science to make one of the alien bots.

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Sat Mar 16, 2019 10:08 pm

Right, that's it updated. For some reason, the previous upload was of an older version and was completely fucked. Now there's a bunch of bug fixes, and Mothership Zeta is now supported. So you can have every type of robot in the game at your disposal.

Make sure to download the updated companion framework.

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