FiftyTifty's Robotician

Mod releases and conversions for Current versions of TTW
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FiftyTifty
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FiftyTifty's Robotician

Post by FiftyTifty » Tue Nov 20, 2018 6:59 pm

This is an alternative to Robco Certified, for use with my companion framework.

It allows you to salvage dead robots for parts, which you can then turn into functioning robots with 1 fission battery, 2 scrap metal, and 3 scrap electronics. Once you've made the robot, you are given an item that allows you to pick from a list of robot variants to spawn. For example, you can pick an Outcast protectron, an Enclave protectron, a vault protectron, etc.. If it's a variant you can encounter in the game, it's a variant you can create.

To salvage a dead robot's parts, the player must be crouching.

Currently, the following robots can be created:

Eyebot
Mr Handy
Mr Gutsy
Sentry Bot
Protectron
Securitron
Robobrain
Robo-Scorpion

https://drive.google.com/file/d/1KzS8jd ... sp=sharing

Requires: viewtopic.php?f=55&t=6665
Last edited by FiftyTifty on Fri Nov 23, 2018 3:45 am, edited 1 time in total.

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Wed Nov 21, 2018 10:44 pm

Update: Added the ability to package created robots back into items. You can do this by sneaking, and then activating the robot. A prompt will appear for you to "Package" the robot.

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MaiYass
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Re: FiftyTifty's Robotician

Post by MaiYass » Fri Nov 23, 2018 1:35 am

My game's immediately crashing with this mod's esp enabled, any suggestions?

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Fri Nov 23, 2018 2:42 am

You have my damage overhaul and companion framework installed, right?

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pintocat
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Re: FiftyTifty's Robotician

Post by pintocat » Fri Nov 23, 2018 3:32 am

Your first post could be a little more clear about requirements and link to the requirements if they're required :P "intended for use with" kind of sounds like they're optional

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Fri Nov 23, 2018 3:44 am

Turns out that my damage overhaul isn't really a requirement. I'll update the link and description.

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SaymonKopolsky
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Re: FiftyTifty's Robotician

Post by SaymonKopolsky » Thu Nov 29, 2018 2:21 am

Interesting, i'm gonna test. :D

why you put outsidebets with a requirement for robotician.esp ?
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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Thu Nov 29, 2018 3:37 am

I honestly can't remember, but it's a necessity; cleaning masters through FNVEdit doesn't remove it, so a part of the mod requires it.

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FiftyTifty
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Re: FiftyTifty's Robotician

Post by FiftyTifty » Sun Dec 02, 2018 4:00 am

Pretty big update: had to completely recreate the mod due to the latest FNVEdit having corrupted it. This isn't a "soft" update, so your progress with Robotician won't carry over. Uninstall it, make a clean save, then reinstall the mod. Also, Outside Bets is no longer a requirement.

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RoyBatty
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Re: FiftyTifty's Robotician

Post by RoyBatty » Sun Dec 02, 2018 6:40 am

Define latest and did you report this to ElMinster?
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