TTW Transportalponder! Extended has been updated to v3.0. This includes a lot of new changes, tons of new destinations, and more configurability, including balancing options. For more details, check the following links:
Nexus (v3.0 download): https://www.nexusmods.com/newvegas/mods/76128/
TTW Forum: viewtopic.php?f=57&t=9550
Original post and old version:
This is a re-recreation of the older TTW Transportalponder mod.
TTW Transportalponder! Extended adds 28 destinations on top of The Sink and Mojave Drive-In, disables the companion check, and allows you to teleport back to the place where you used it, or set a recall point manually.
Main Menu
- The Sink
- Mojave Drive-In
- Megaton
- Rivet City
- The Citadel
- Canterbury Commons
- Tenpenny Tower
- Paradise Falls
- Museum of History
- Little Lamplight
- Big Town
- Outcast Outpost
- Pitt Train Tunnel
- Adams Air Force Base
- Riverboat Landing
- Alien Homing Beacon (unlocked upon completion of Mothership Zeta)
- Goodsprings
- Novac
- Gun Runners
- The Strip North Gate
- Cottonwood Cove
- The Fort (recall points set within The Fort will be relocated to the main gate)
- Camp McCarran
- Hoover Dam
- Hidden Valley
- Red Rock Canyon
- 188 Trading Post
- Abandoned BoS Bunker
- Northern Passage
- Canyon Wreckage
- Resolved an issue where selecting "Back" from the DC or NV locations list would break the menu
- ED-E can no longer be "smuggled" out of Lonesome Road, and will wait for you to return via the Transportalponder! or the Canyon Wreckage door
- Removed the extraneous confirmation displayed after toggling Auto-Recall
- Implemented Automatic Mode
- Rebuilt the plugin from scratch, the old version still had some corruption left over
- DC Locations and NV Locations are a single menu each now
- Added The Fort to the NV Locations list, and allowed use of the Transportalponder! inside The Fort. Recall points cannot be set inside The Fort; you will always land at the front gate.
- Removed the Sierra Madre Villa and prevented use of the Transportalponder! inside Dead Money entirely, until I get a chance to disable the Ghost People invincibility script
- Cleaned masters, removed excessive null data, fixed up some other big no-nos
- Prevents teleportation out of the pipe during The Waters of Life
If you fire the Transportalponder! and nothing happens, then you'll need to use the following console commands:
Code: Select all
player.removeitem 300E1B0 1
player.additem 300E1B0 1
Download (2.1): https://drive.google.com/open?id=140ouH ... D0_XCNGHka
Report any issues you discover in this thread and I'll address them as soon as I can.
Update 2022-03-27: Current version is compatible with TTW 3.3, but an update with more destinations and features is forthcoming. Stay tuned!