Fellout

Mod releases and conversions for Current versions of TTW
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RoyBatty
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Re: Fellout

Post by RoyBatty » Thu Nov 22, 2018 12:57 am

Converting weather mods is pretty complex, you can load/save them in geck and it should fix the times of day, then you need to fix the images spaces for the two added times of day (noon and midnight) , then fix up the colors in the two added times of day. It's annoying and painful, weathers won't work right ported directly over without doing this.
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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Thu Nov 22, 2018 1:27 am

This uses the TTW Fellout .esp from 2.4.9b, saved with the Geck and the deleted weather undone, just with a bunch of fixes so it doesn't look completely wack. No more purple skies, no more dark grey fog, less drastic colour differences between sky upper and sky lower, that sorta thing.

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RoyBatty
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Re: Fellout

Post by RoyBatty » Thu Nov 22, 2018 3:39 am

I don't know if the old one was even converted properly, probably not.
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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Thu Nov 22, 2018 3:45 am

Aye I prodded around in there, and there's a few weathers that have 000 RGB values for some of their elements, but are covered by TTW. Went and fixed up half of them, and took a break because it's tedious even with xEdit.

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RoyBatty
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Re: Fellout

Post by RoyBatty » Thu Nov 22, 2018 3:55 am

If you take the original F3 mod and load/save it in GECK it will fix the positions to be correct, and then it's easier to fix the ones which are missing with easy drag/drop in xEdit.
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Boschpiper
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Re: Fellout

Post by Boschpiper » Thu Nov 22, 2018 1:12 pm

So just checking, does this work or should it be avoided for now?
"I drink coffee and worry about things"

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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Thu Nov 22, 2018 6:16 pm

It works just fine for me.

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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Tue Mar 12, 2019 11:07 pm

Updated, now the night sky isn't pitch black, so you can see the stars and moon. There's also a bit of light, like in reality, so you can see outlines and such.

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