Fellout

Mod releases and conversions for Current versions of TTW
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FiftyTifty
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Fellout

Post by FiftyTifty » Wed Nov 14, 2018 8:58 pm

There aren't many incompatibilities with 2.4.9b's Fellout mod, so it was fairly easy to solve them. Just had to drag-drop a few things through FNVEdit.

I also corrected the purple colour seen when you use an ENB with Fallout 3's weathers. The Sky Lower and Sky Upper elements weren't changed by Fellout, so I made them the same colours of blue that New Vegas' weathers use.

https://drive.google.com/file/d/1am8BuZ ... sp=sharing


Edit: Here's a script I made for easily editing the night time values for ambient lighting, sky colours, and direct lighting - https://pastebin.com/c1dc9VTD
Last edited by FiftyTifty on Wed Mar 13, 2019 12:15 am, edited 4 times in total.

ROZARBOZAR
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Re: Fellout

Post by ROZARBOZAR » Fri Nov 16, 2018 3:36 am

This mod is quite good, but I see why people complain about how dark nights get. What form (or combination of) in the ESP controls the night brightness? Is it the RBG tint combination in the specific imagespace?

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templeofninpo
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Re: Fellout

Post by templeofninpo » Fri Nov 16, 2018 5:01 am

is this standalone?

As in, does it require the FO3 Fellout plus dlc options minus it's .esp?
Last edited by templeofninpo on Fri Nov 16, 2018 5:24 am, edited 1 time in total.
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Fri Nov 16, 2018 5:07 am

ROZARBOZAR wrote:
Fri Nov 16, 2018 3:36 am
This mod is quite good, but I see why people complain about how dark nights get. What form (or combination of) in the ESP controls the night brightness? Is it the RBG tint combination in the specific imagespace?
I'll upload a version with the dark nights fixed. Give me a minute and it'll be on the first post.

Imagespaces don't cover sky, light, and fog values. Only weather records (WTHR) do. I made two small FNVEdit scripts to make them all have blue skies (instead of vanilla's purple), and visible but still dark nights.

ROZARBOZAR
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Re: Fellout

Post by ROZARBOZAR » Fri Nov 16, 2018 5:12 am

Thanks for the plugin and the explanation.

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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Wed Nov 21, 2018 2:17 am

Uploaded another variant. This one has the slightly brighter nights, and also makes the sky colours much more in-line with reality. By default, sunrise and sunset have extremely dark blue skies. I remedied this by making them an actual sky-blue shade of colour.

dadvader
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Re: Fellout

Post by dadvader » Wed Nov 21, 2018 4:02 pm

After installing JIP LN 54.70. This mod appear to be broken. I cannot load into the game's menu at all. I try disable my mod and enable it one by one and the only problem i have is coming from this mod. Can you look into it?

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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Wed Nov 21, 2018 4:40 pm

I've not got that problem, the game launches just fine for me with JIP.

Have you got NVAC installed?

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RoyBatty
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Re: Fellout

Post by RoyBatty » Wed Nov 21, 2018 11:20 pm

NVAC is not an acceptable solution, fix yo stuff.
Image

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FiftyTifty
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Re: Fellout

Post by FiftyTifty » Wed Nov 21, 2018 11:55 pm

I mean, I've no problems with it. All that I've changed from the original Fellout are the sky and fog colours. Can't fix an issue that, as far as I can tell, doesn't exist.

Edit: May have found the cause, one of the weathers was deleted in the original Fellout. If remedying that doesn't fix the crash, then it's not my fault, as there's literally nothing else that is fucked.

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