Sawyer Batty Mod

Mod releases and conversions for Current versions of TTW
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lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: Sawyer Batty Mod

Post by lazynick » Mon Jul 01, 2019 1:26 am

Roy i just saw that weapon retexture project is updated and is compatible with ttw but i noticed in fnvedit that is not compatible with sawyerbatty mod is it ok to install it ?

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RoyBatty
Posts: 6429
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Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Mon Jul 01, 2019 6:34 pm

Make a patch in FNVEdit.
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lazynick
Posts: 62
Joined: Wed Jan 27, 2016 2:33 pm

Re: Sawyer Batty Mod

Post by lazynick » Mon Jul 01, 2019 6:51 pm

i made one and if i use them unmodded i get the wrp textures and if i want to mod them i have the original textures so all is good :)

idmfan
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Re: Sawyer Batty Mod

Post by idmfan » Wed Jul 31, 2019 3:56 am

Question: Can be used with Void's classic overhaul?
https://www.nexusmods.com/newvegas/mods/67231

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Risewild
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Re: Sawyer Batty Mod

Post by Risewild » Wed Jul 31, 2019 7:58 am

idmfan wrote:
Wed Jul 31, 2019 3:56 am
Question: Can be used with Void's classic overhaul?
https://www.nexusmods.com/newvegas/mods/67231
"Maybe idk." Words from the creator of CFGO:
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So I guess you should try it out and see if it works or not. Then you can post here and/or on the nexus and let people know :D . People will appreciate it. :D
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