Sawyer Batty Mod

Mod releases and conversions for Current versions of TTW
Post Reply
User avatar
RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Tue Dec 25, 2018 8:23 pm

Intentional.

Update also posted.
Image

User avatar
Lyaneri
Posts: 71
Joined: Sat Dec 15, 2018 11:07 am

Re: Sawyer Batty Mod

Post by Lyaneri » Fri Jan 25, 2019 7:29 pm

Howdy. I found some inconsistencies and oversights (mostly just stuff not carried over from TTWYUP) so I made esp because it's tad bit too much to list em here and it's probably easier for you to just open it in xedit and decide what edits you want to carry over.
https://mega.nz/#!weRQRYBB!0UIxObmK5rIO ... fHwPs4PzhY
"Get fucked." -Driver Nephi

User avatar
RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Fri Jan 25, 2019 11:45 pm

I'll have a look, I fixed some other stuff in it too already.

Fixed AMR suppressor fire sounds
Fixed Cass's shotgun pickup sound
Fixed Fatman pickup/putdown sounds
Added Fatman Shoot 3D Dist sound
Image

User avatar
RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Sat Jan 26, 2019 1:58 am

Merged in most of it, I removed the Menu Mode checks from things since that doesn't work 100%, and I removed them from YUP too.
Image

stevo392
Posts: 3
Joined: Sun Jan 20, 2019 4:08 am

Re: Sawyer Batty Mod

Post by stevo392 » Sat Jan 26, 2019 5:09 am

Just clarifying, is the file in the original post the most up to date file?

User avatar
RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Sat Jan 26, 2019 6:13 pm

Yes, I will add a message to the thread each time I update it.
Image

User avatar
Lyaneri
Posts: 71
Joined: Sat Dec 15, 2018 11:07 am

Re: Sawyer Batty Mod

Post by Lyaneri » Fri Feb 08, 2019 9:49 pm

Moonshine did not get "Restores Dehydration" all other alcohols got. Also maybe add some on Sierra Madre Martini too? :O It doesn't have any kind of hydration effects on it.

Fire Bomb recipe requires 175 units of flamer fuel to make. Is that intentional or oversight? If intentional isn't it bit too much? Theoretically speaking, yes, it does enough damage to justify almost 3 full Flamer tanks if you hit 4-5 people/creatures with one bomb. But in practice you will mostly be throwing it on 1-2 people. You're happy when you get 3 people close enough to throw/shoot something explosive towards them.
I set it to 40 in my game.
"Get fucked." -Driver Nephi

User avatar
RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Sat Feb 09, 2019 3:53 am

will have a look at moonshine and not sure about the martini

dunno about the firebomb, that was joshes edit.
Image

User avatar
EyeDeck
Posts: 26
Joined: Mon Dec 29, 2014 8:44 pm

Re: Sawyer Batty Mod

Post by EyeDeck » Sat Feb 09, 2019 4:16 am

Small tweak to consider, I noticed that the TTW power armors were lacking the carry weight buff that jsawyer added to the FNV PAs, so I tweaked the appropriate enchantments with values that felt appropriate at the time (evidently I did this back in November, but had forgotten about it until I went to update sawyerbatty to the latest version today when I was comparing the new plugin to my slightly edited old version). Anyway, here's the .esp:
[link]

User avatar
RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Sawyer Batty Mod

Post by RoyBatty » Sat Feb 09, 2019 6:05 am

Thanks eyedeck, will merge that have an update soon.
Image

Post Reply