Custom Race Ending Fix

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Risewild
Posts: 3150
Joined: Mon Oct 01, 2012 9:14 am

Re: Custom Race Ending Fix

Post by Risewild » Sun Apr 28, 2019 6:51 am

Adding to what Roy said, you have to extract the .esp file from the .7z archive before adding the .esp file (not the 7z archive) to your Data folder. 8-)
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drithius
Posts: 19
Joined: Thu Nov 15, 2018 1:19 am

Re: Custom Race Ending Fix

Post by drithius » Sun Sep 05, 2021 4:24 am

Has this been working for people? I was merging this into my Race mod and I noticed that the script had an error in it(uncommented ---------- divider on line 9).

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Custom Race Ending Fix

Post by jlf65 » Sun Sep 05, 2021 11:44 am

The last time I finished the main quest with a custom race, it worked fine for me. Maybe the error you noticed only throws a warning to a log file or something, but it certainly didn't keep me from continuing.

drithius
Posts: 19
Joined: Thu Nov 15, 2018 1:19 am

Re: Custom Race Ending Fix

Post by drithius » Sun Sep 05, 2021 1:58 pm

Yeah, it looks like it compiled ok - but it shouldn't have ;) Oh well!

jmyhill
Posts: 3
Joined: Thu Oct 21, 2021 9:17 pm

Re: Custom Race Ending Fix

Post by jmyhill » Wed Mar 30, 2022 7:58 pm

The fix just plays half the ending cutscene any time I load a save file. It does get me as far as getting out of bed in the citadel after the end credits, but then I just die. The whole thing is a bit broken

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RoyBatty
Gary
Posts: 7585
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Custom Race Ending Fix

Post by RoyBatty » Thu Mar 31, 2022 1:01 am

This mod is old and no longer required.
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