TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
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chucksteel
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Mon Feb 04, 2019 10:28 pm

Kurt91 wrote:
Mon Feb 04, 2019 10:21 pm
Okay, a couple quick questions...

1: I'm currently playing the game with AWOP installed. I'm working my way through the added content, so I don't think that I'd notice too many issues like both mods using the same entrance, and I wouldn't mind using the current TTW Interiors version. Would there be any potential problems if I use the current mod, and then switch to the AWOP-compatible version when it's finished?
There shouldn't be an issue the main conflict is overlapping doors, in the AWOP version I just move my interiors to different locations.
Kurt91 wrote:
Mon Feb 04, 2019 10:21 pm
2: More of a general "Wait, what?" going after the previous post, but are there more FO3 player homes than Megaton? I'm getting tired of constantly making the trip back to "home base" to unload gear and drop off Bobbleheads. I was about to make a thread asking if there were any mods to add additional FO3 player homes (and if Sortomatic features could be added to the Megaton home so I'm not manually having to organize everything). What is the issue making Lyaneri avoid player homes?
With TTW Interiors you can have, Megaton, Tenpenny, Rivet City as a home in the capital waste so long as you didn't blow up megaton. :o
Last edited by chucksteel on Mon Feb 04, 2019 10:34 pm, edited 1 time in total.

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chucksteel
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Mon Feb 04, 2019 10:33 pm

Lyaneri wrote:
Mon Feb 04, 2019 10:14 pm
This should be compatible installing near the end of playthrough if I didn't visit player homes yet, right? Want to use it after I explored most of the map/s to have incentive to visit most of the places again.
You can install it at any time. If you have the home already and purchased a theme just buy a new one and it will properly update.

Have fun.

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Lyaneri
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Lyaneri » Mon Feb 04, 2019 10:34 pm

Awesome, thanks!

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chucksteel
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Mon Feb 04, 2019 10:44 pm

Lyaneri wrote:
Mon Feb 04, 2019 10:34 pm
Awesome, thanks!
There is also a button I added to all homes that will syncronize any previously placed bobbleheads and gnomes, I forget what I called it. ( the gnome aren't important now that TTW had a major update)

Homes you can get and I've updated in TTWInt,

Megaton, (If you don't destroy the town)
Tenpenny,
Rivet City,
Lucky 38,
The Tops,
The Ultra-Lux,
Gomorrah,
The Sink,
Novac,

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Aeternus_Malus
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Aeternus_Malus » Mon Feb 04, 2019 10:56 pm

Just a quick question if I do not blow up Megaton how would I get access to the Tenpenny suite? Do I pickpocket Tenpenny for the key?

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chucksteel
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Mon Feb 04, 2019 10:58 pm

Aeternus_Malus wrote:
Mon Feb 04, 2019 10:56 pm
Just a quick question if I do not blow up Megaton how would I get access to the Tenpenny suite? Do I pickpocket Tenpenny for the key?
You get it from the security guard that asky you to kill Roy (Blanking on his name) or from Roy a few days after the attack.

That key will also get you into the Tenpenny Casino.

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chucksteel
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Mon Feb 04, 2019 11:24 pm

Image
Image

just trying to figure out how to add images to this site if it works it's a view of the Rivet City Home.

Cholla
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Cholla » Mon Feb 04, 2019 11:34 pm

chucksteel wrote:
Mon Feb 04, 2019 10:23 pm
Cholla wrote:
Mon Feb 04, 2019 10:10 pm
chucksteel wrote:
Mon Feb 04, 2019 9:37 pm
You need to buy it.
Hmmm, she doesn't have it for sale. Everything else seems to be working, could this be a load order issue?
You need to find "The Suicide Bombers Guide to Survival" and start the quest before she will sell the plan. I'm updating TTW at the moment but once I'm finished I'll give more details. I'm still getting back in the grove with TTW been away modding FO4 for a while and I need to refresh my memory.
got it, thanks!

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Callen151
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Callen151 » Mon Feb 04, 2019 11:37 pm

Looks amazing Chuck! I've got the core file ready to go for the AWOP combo version. Looking forward to all the new places to explore and loot.

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chucksteel
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Tue Feb 05, 2019 2:37 am

I have updated the core to version 4.1 because I forgot to include landscape meshes needed for Baileys crossing metro.

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