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Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 5:58 pm
by zonbi
I'm so stoked Chuck, thanks again for the work you do.

As someone else noted, the link to the followers add-on is actually the link to the core files. Just a heads up.

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 6:22 pm
by chucksteel
I fixed the Followers go home link.

Sorry about that.

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 8:42 pm
by Cholla
Does the Mad Bomber's Workshop automatically appear in the Megaton home upon attaining the perk, or do you need to purchase it from Crater Supply?

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 9:08 pm
by mike307
Excellent. I can go into scavving overload again :)
Seriously, thank you so much for all your hard work and generosity.

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 9:37 pm
by chucksteel
Cholla wrote:
Mon Feb 04, 2019 8:42 pm
Does the Mad Bomber's Workshop automatically appear in the Megaton home upon attaining the perk, or do you need to purchase it from Crater Supply?
You need to buy it.

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 9:44 pm
by Aeternus_Malus
Thank you for updating this awesome mod it is a must-have!

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 10:10 pm
by Cholla
chucksteel wrote:
Mon Feb 04, 2019 9:37 pm
You need to buy it.
Hmmm, she doesn't have it for sale. Everything else seems to be working, could this be a load order issue?

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 10:14 pm
by Lyaneri
This should be compatible installing near the end of playthrough if I didn't visit player homes yet, right? Want to use it after I explored most of the map/s to have incentive to visit most of the places again.

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 10:21 pm
by Kurt91
Okay, a couple quick questions...

1: I'm currently playing the game with AWOP installed. I'm working my way through the added content, so I don't think that I'd notice too many issues like both mods using the same entrance, and I wouldn't mind using the current TTW Interiors version. Would there be any potential problems if I use the current mod, and then switch to the AWOP-compatible version when it's finished?

2: More of a general "Wait, what?" going after the previous post, but are there more FO3 player homes than Megaton? I'm getting tired of constantly making the trip back to "home base" to unload gear and drop off Bobbleheads. I was about to make a thread asking if there were any mods to add additional FO3 player homes (and if Sortomatic features could be added to the Megaton home so I'm not manually having to organize everything). What is the issue making Lyaneri avoid player homes?

Re: TTW Interiors for 3.x - Released 2/3/2019

Posted: Mon Feb 04, 2019 10:23 pm
by chucksteel
Cholla wrote:
Mon Feb 04, 2019 10:10 pm
chucksteel wrote:
Mon Feb 04, 2019 9:37 pm
You need to buy it.
Hmmm, she doesn't have it for sale. Everything else seems to be working, could this be a load order issue?
You need to find "The Suicide Bombers Guide to Survival" and start the quest before she will sell the plan. I'm updating TTW at the moment but once I'm finished I'll give more details. I'm still getting back in the grove with TTW been away modding FO4 for a while and I need to refresh my memory.