Re: TTW Interiors for 3.2.x - Updated 04/06/2019
Posted: Fri Dec 11, 2020 5:43 pm
Similar fix should be applied to Gomer, its model throws an exception.Vidar wrote: ↑Wed May 20, 2020 10:44 pmFix Notes (for New Vegas Officer Friendly, if needed):
Taken from the post by Aeternus_Malus » Sat Sep 07, 2019 12:04 pm on: Tale of Two Wastelands -> Mod Releases 3.x -> TTW interiors for 3.2x
(Thank you Aeternus_Malus)
- Open TTWInteriorsProject_Combo.esm in xEdit
- Find xx1CF213 Officer Friendly (where "xx" is the mod index number in hexadecimal)
- Rename the model filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
xx1CF223
NVInteriorsMeshes\clutter\GardenGnomes\gardengnomeTraficCone.nif
replace with
NVInteriorsMeshes\clutter\GardenGnomes\gardengnomeTraficCone01.nif