TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
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Aeternus_Malus
Posts: 39
Joined: Thu Nov 15, 2018 1:19 pm
Location: Vault 0

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Aeternus_Malus » Sat Sep 07, 2019 7:04 pm

UsagiPyon wrote:
Thu Jul 18, 2019 12:10 pm
Just started NV's portion of the Drunken Gnome Quest by first picking up the "Happy Hour" gnome behind the goodspring gas station. When I proceeded to nevada highway patrol station to pick up "Officer Friendly" inside the bush, I can't interact with it. Disabled the bush via console command and still can't interact/pick up the gnome :(
Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Mon Sep 09, 2019 7:09 am

Aeternus_Malus wrote:
Sat Sep 07, 2019 7:04 pm
UsagiPyon wrote:
Thu Jul 18, 2019 12:10 pm
Just started NV's portion of the Drunken Gnome Quest by first picking up the "Happy Hour" gnome behind the goodspring gas station. When I proceeded to nevada highway patrol station to pick up "Officer Friendly" inside the bush, I can't interact with it. Disabled the bush via console command and still can't interact/pick up the gnome :(
Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
Yup that works :lol: Thank you so much for the information!

idmfan
Posts: 102
Joined: Mon Nov 12, 2018 9:28 am

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by idmfan » Tue Sep 10, 2019 5:56 am

Anybody have a similar problem?
entering the megaton suite with the wasteland explorer theme? enabled
occasionally crashes the game.


# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Functional Post Game Ending.esm
Street Lights TTW.esm
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
A Trail of Crumbs.esm
The New Bison Steve Hotel.esm
Afterschool Special.esm
Big Guns Compatibility.esm
WMVM.esm
TTW_ArmorExpansion.esp
TTW_XPReduction.esp
sawyerbatty.esp
Classic Overhaul.esp
TTW_PerkPerLevel.esp
outsidebets.esp
Legendary Difficulty.esp
Brotherhood and House Alliance.esp
Caesar Brotherhood.esp
Burden to Bear Armor.esp
Tutorial Killer.esp
JIP Improved Recipe Menu.esp
Unlimited Traits.esp
Equipment Restoration Project.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Immersive Minigames.esp
FOVSlider.esp
Motion Sickness Reduction Mod.esp
TTWInt_FPGE_Patch.esp
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp
Functional Post Game Ending - Outside Bets Patch.esp
Functional Post Game Ending - AWOP Patch.esp
No Karma Ambush 2_0.esp
BLEED.esp
Root 'n Loot.esp
Arcade no longer leaves Legion Players.esp
AWOPMonsterPatchVanilla.esp
Street Lights TTW - Less Lights.esp
SierraMadreCasinoFix.esp

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Tue Sep 10, 2019 7:25 am

I just tried entering and leaving the suite with the wasteland explorer theme 20 times, fast travel back and forth 10 times, and did not experience any crashes except that wadsworth seems to fall from height a few times. Might just be a random crash cause by vanilla autosave if you have it enabled and granted my load order differs from yours and I have a merged patch made in FNVEDIT.

idmfan
Posts: 102
Joined: Mon Nov 12, 2018 9:28 am

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by idmfan » Tue Sep 10, 2019 8:09 am

UsagiPyon wrote:
Tue Sep 10, 2019 7:25 am
I just tried entering and leaving the suite with the wasteland explorer theme 20 times, fast travel back and forth 10 times, and did not experience any crashes except that wadsworth seems to fall from height a few times. Might just be a random crash cause by vanilla autosave if you have it enabled and granted my load order differs from yours and I have a merged patch made in FNVEDIT.
Perhaps I was quicksaving too often. (with Stewie A's nvse plugin) and I turned off vanilla autosave.
Whether it's Casm or an nvse plugin, quicksaving too often slows down the game I guess.
Or Ryzens are not good enough to run a beth game (use a 2700, auto overclocking via BIOS, zen 2's are not going to help my performance much, I use a low end b450 board.)

Chrysaliarus
Posts: 9
Joined: Wed Jan 09, 2019 11:34 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Chrysaliarus » Sun Sep 15, 2019 4:55 pm

I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Sun Sep 15, 2019 6:58 pm

Chrysaliarus wrote:
Sun Sep 15, 2019 4:55 pm
I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|
The "updated" patch version 1.1 for the .esm dependency is on the nexus page https://www.nexusmods.com/newvegas/mods/66449?tab=files under the Miscellaneous files section.

Chrysaliarus
Posts: 9
Joined: Wed Jan 09, 2019 11:34 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Chrysaliarus » Tue Sep 17, 2019 9:17 pm

UsagiPyon wrote:
Sun Sep 15, 2019 6:58 pm
Chrysaliarus wrote:
Sun Sep 15, 2019 4:55 pm
I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|
The "updated" patch version 1.1 for the .esm dependency is on the nexus page https://www.nexusmods.com/newvegas/mods/66449?tab=files under the Miscellaneous files section.
ooooohh, thank you for that. I totally didn't see it. My bad :D

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Wed Sep 18, 2019 10:01 am

Chrysaliarus wrote:
Tue Sep 17, 2019 9:17 pm
UsagiPyon wrote:
Sun Sep 15, 2019 6:58 pm
Chrysaliarus wrote:
Sun Sep 15, 2019 4:55 pm
I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|
The "updated" patch version 1.1 for the .esm dependency is on the nexus page https://www.nexusmods.com/newvegas/mods/66449?tab=files under the Miscellaneous files section.
ooooohh, thank you for that. I totally didn't see it. My bad :D
Aye, no problem as it can be easily missed. The patch is for FPGE version 1.51 though and Chucksteel seems to have moved on.
TTW interior still have bugs that were still not addressed and you can't uninstall this mod midgame because it will be baked into your save file like the freeside open mod.

Vidar
Posts: 1
Joined: Mon Sep 30, 2019 2:20 am

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Vidar » Wed May 20, 2020 10:44 pm

Hey gang, first post here. Pretty sure I saw a request for this much earlier on in the thread. (Been playing one form or another of this mod since the "Fallout 3 Interiors" days.) Thought I'd bring something useful to the party.

(Note to forum mods: Feel free to relocate this post if this is not an appropriate place for it.)

First off - ***Spoiler Alert***
Skip this post if you don't want to know more about where to find the gnomes in the two wastelands.

With that said:

Gnome Locations - Fallout 3
SpoilerShow
DC
  • Mad Max - Evergreen Mills - Exterior, inside Behemoth pen
  • Ranger Rick - F. Scott Key Campground - Exterior, inside ruined camp trailer near deathclaw gauntlet schematics
  • Babe - Fordham Flash Field - Exterior, park bench
  • Mr. Robinson - Fort Bannister - Exterior, cement building ruins, south west of water tower, 2nd floor
  • Sammy Six Pack - Georgetown West - Interior, Cuppa Joe, east of super mutant building
  • Last Call - Georgetown North - Interior, Nuka-Cola shop
  • Dr. Smith - L'Enfant Plaza - Interior, Cosmos Comics shop, atop display case
  • Mechanist - L'Enfant South - Interior, attic, blue town home building next to metro entrance
  • Tonto - Lincoln Memorial - Exterior, behind right rear corner of seated Lincoln statue
  • Major Tom - Mama Dolce's - Exterior, far end of building behind car wreck
  • Officer Friendly - Mason District South - Interior, Police Station, upper floor
  • Gomer - Mason District South - Interior, Tonto's Indians shop, back room, atop filing cabinet
  • Al Coholic - Minefield - Interior, Abandoned House, basement, atop desk
  • Sergeant Schlitz - National Guard Depot - Exterior, parking lot, in back of military truck with 3 metal boxes
  • Willy the Wino - Northwest Seneca Station - Interior, Pawn Shop, inside upper display case
  • Fire Marshall Bill - Old Olney - Exterior, behind firehouse, between dumpsters (beware deathclaws)
  • Colonel Klink - SatCom Array NW-07c - Exterior, in satellite dish at top of array
  • Boozo the Clown - Seward Square North - Interior, Queen Victoria's Little Secret store
  • Happy Hour - Seward Sqaure Southeast - Interior, Robco store
  • Antagonist - Takoma Park - Interior, Penny Arcade
  • Lone Ranger - Takoma Park - Interior, Cuppa Joe, 3rd floor upstairs apartment, on bookshelf
  • Norton - Warrington Trainyard - Exterior, on floor under table, uppermost raised metal observation area
  • Corporal Punishment - Wheaton Armory - Exterior, 3rd floor of cement building ruins, in a corner
  • Otis - Wilhelm's Wharf - Exterior, prow of floating motorboat near sewer entrance
Point Lookout
  • Uncle Fester - Ritual Site - Exterior, in bushes due north of doll heads on pole near cellar entrance
  • Johnny Reb - Truck Wreckage - Exterior, in trailer where lighthouse replacement bulb is found
  • Chairman Mao - Turtledove Detention Camp - Exterior, raised & sandbagged observation platform near camp entrance (beware turret)
The Pitt
  • Whiskey Dick - Downtown - Exterior, 4th floor, Pitt-raider controlled building, in bathtub
  • Minor League - Haven Entrance - Exterior, locker, near statue with mohawk made of pencils
  • Private Ryan - Steelyard - Exterior, blast furnace, topmost catwalk
Gnome Locations - New Vegas
SpoilerShow
  • Uncle Fester - Black Mountain - Exterior, inside large overturned satellite dish
  • Last Call - Blue Paradise Rentals - Exterior, behind rock ridge behind cabins, diagonal from two graves
  • The Lone Ranger - Bonnie Springs - Exterior, ruined building to left of Far-Go traders, SE corner
  • Private Ryan - Boulder City - Exterior, inner ruins, in rubble behind "Bakery" sign near Khan hideout
  • Corporal Punishment - Camp Forlorn Hope - Exterior, cliff edge near outer graveyard with pile of bodies
  • Mr. Robinson - Camp Golf - Exterior, sandbagged observation point overlooking pipeline
  • Fire Marshall Bill - Camp Searchlight - Exterior, in ruined shed behind fire station
  • Ralph - Crescent Canyon East - Interior, boxcar above the canyon
  • Gomer - El Dorado Gas - Exterior, between silver LP gas tank and building
  • P.B.R - Freeside - Exterior, in shell of ruined bus
  • Happy Hour - Goodsprings - Exterior, behind gas station
  • Larry the Lush - Great Kahn Encampment - Exterior, empty dump bucket between truck and steam shovel in quarry
  • Otis - Gypsum Train Yard - Exterior, between dumpster and wall of abandoned building (beware deathclaws)
  • Johnny Reb - Horrowitz Farmstead - Exterior, inside toppled grain silo
  • Minor League - NCR Correctional Facility - Exterior, Inside northern guard tower overlooking parking lot
  • Floyd - NCR Sharecropper Farms - Interior, greenhouse, under plant tables by 2 buckets
  • Billy the Boomer - Nellis Air Force Base - Exterior, on control tower roof
  • Officer Friendly - Nevada Highway Patrol - Exterior, in bushes near ruined police cruiser (see fix notes if gnome can't be picked up)
  • Willy the Wino - Nipton Road Pitstop - Exterior, in desert at foot of honey mequite tree near wrecked airliner
  • Major Tom - Old Nuclear Test Site - Exterior, in bushes near hilltop observation post (several sets of authority glasses here)
  • Whiskey Dick - Primm - Exterior, top of highest arch of roller coaster
  • Ranger Rick - Ranger Station Charlie - Exterior, in bushes between fence and double-stacked long RVs near entrance
  • Genghis - Red Rock Drug Lab - Exterior, inside small ruined camper, 2nd (middle) of three
  • Colonel Klink - Remnants Bunker - Exterior, topmost cliffs left of bunker entrance
  • Party Time - REPCONN Test Site - Exterior, in rubble-choked pit to immediate left when facing front entrance to test site building
  • Sergeant Schlitz - Samson Rock Crushing Plant - Exterior, 2nd floor of central boarded up building, via stairs
  • Joe Twelve Pack - Searchlight N. Mine - Exterior, on cliffs above and to left when facing mine entrance
  • Tonto - South Vegas - Exterior, top floor of ruined barn at Ant Mound map marker
  • Festus - Sunset Sarsaparilla HQ - Exterior, in farthest part of Sunset trailer, behind crates
  • Boozo the Clown - Vault 3 - Exterior, in sign graveyard behind Zapp's Neon signs
And finally...

Fix Notes (for New Vegas Officer Friendly, if needed):
Taken from the post by Aeternus_Malus » Sat Sep 07, 2019 12:04 pm on: Tale of Two Wastelands -> Mod Releases 3.x -> TTW interiors for 3.2x
(Thank you Aeternus_Malus :) )
  • Open TTWInteriorsProject_Combo.esm in xEdit
  • Find xx1CF213 Officer Friendly (where "xx" is the mod index number in hexadecimal)
  • Rename the model filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif

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