TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
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Aeternus_Malus
Posts: 39
Joined: Thu Nov 15, 2018 1:19 pm
Location: Vault 0

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Aeternus_Malus » Sat Sep 07, 2019 7:04 pm

UsagiPyon wrote:
Thu Jul 18, 2019 12:10 pm
Just started NV's portion of the Drunken Gnome Quest by first picking up the "Happy Hour" gnome behind the goodspring gas station. When I proceeded to nevada highway patrol station to pick up "Officer Friendly" inside the bush, I can't interact with it. Disabled the bush via console command and still can't interact/pick up the gnome :(
Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif

UsagiPyon
Posts: 180
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Mon Sep 09, 2019 7:09 am

Aeternus_Malus wrote:
Sat Sep 07, 2019 7:04 pm
UsagiPyon wrote:
Thu Jul 18, 2019 12:10 pm
Just started NV's portion of the Drunken Gnome Quest by first picking up the "Happy Hour" gnome behind the goodspring gas station. When I proceeded to nevada highway patrol station to pick up "Officer Friendly" inside the bush, I can't interact with it. Disabled the bush via console command and still can't interact/pick up the gnome :(
Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
Yup that works :lol: Thank you so much for the information!

idmfan
Posts: 95
Joined: Mon Nov 12, 2018 9:28 am

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by idmfan » Tue Sep 10, 2019 5:56 am

Anybody have a similar problem?
entering the megaton suite with the wasteland explorer theme? enabled
occasionally crashes the game.


# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Functional Post Game Ending.esm
Street Lights TTW.esm
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
A Trail of Crumbs.esm
The New Bison Steve Hotel.esm
Afterschool Special.esm
Big Guns Compatibility.esm
WMVM.esm
TTW_ArmorExpansion.esp
TTW_XPReduction.esp
sawyerbatty.esp
Classic Overhaul.esp
TTW_PerkPerLevel.esp
outsidebets.esp
Legendary Difficulty.esp
Brotherhood and House Alliance.esp
Caesar Brotherhood.esp
Burden to Bear Armor.esp
Tutorial Killer.esp
JIP Improved Recipe Menu.esp
Unlimited Traits.esp
Equipment Restoration Project.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Immersive Minigames.esp
FOVSlider.esp
Motion Sickness Reduction Mod.esp
TTWInt_FPGE_Patch.esp
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp
Functional Post Game Ending - Outside Bets Patch.esp
Functional Post Game Ending - AWOP Patch.esp
No Karma Ambush 2_0.esp
BLEED.esp
Root 'n Loot.esp
Arcade no longer leaves Legion Players.esp
AWOPMonsterPatchVanilla.esp
Street Lights TTW - Less Lights.esp
SierraMadreCasinoFix.esp

UsagiPyon
Posts: 180
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Tue Sep 10, 2019 7:25 am

I just tried entering and leaving the suite with the wasteland explorer theme 20 times, fast travel back and forth 10 times, and did not experience any crashes except that wadsworth seems to fall from height a few times. Might just be a random crash cause by vanilla autosave if you have it enabled and granted my load order differs from yours and I have a merged patch made in FNVEDIT.

idmfan
Posts: 95
Joined: Mon Nov 12, 2018 9:28 am

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by idmfan » Tue Sep 10, 2019 8:09 am

UsagiPyon wrote:
Tue Sep 10, 2019 7:25 am
I just tried entering and leaving the suite with the wasteland explorer theme 20 times, fast travel back and forth 10 times, and did not experience any crashes except that wadsworth seems to fall from height a few times. Might just be a random crash cause by vanilla autosave if you have it enabled and granted my load order differs from yours and I have a merged patch made in FNVEDIT.
Perhaps I was quicksaving too often. (with Stewie A's nvse plugin) and I turned off vanilla autosave.
Whether it's Casm or an nvse plugin, quicksaving too often slows down the game I guess.
Or Ryzens are not good enough to run a beth game (use a 2700, auto overclocking via BIOS, zen 2's are not going to help my performance much, I use a low end b450 board.)

Chrysaliarus
Posts: 6
Joined: Wed Jan 09, 2019 11:34 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Chrysaliarus » Sun Sep 15, 2019 4:55 pm

I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|

UsagiPyon
Posts: 180
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Sun Sep 15, 2019 6:58 pm

Chrysaliarus wrote:
Sun Sep 15, 2019 4:55 pm
I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|
The "updated" patch version 1.1 for the .esm dependency is on the nexus page https://www.nexusmods.com/newvegas/mods/66449?tab=files under the Miscellaneous files section.

Chrysaliarus
Posts: 6
Joined: Wed Jan 09, 2019 11:34 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Chrysaliarus » Tue Sep 17, 2019 9:17 pm

UsagiPyon wrote:
Sun Sep 15, 2019 6:58 pm
Chrysaliarus wrote:
Sun Sep 15, 2019 4:55 pm
I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|
The "updated" patch version 1.1 for the .esm dependency is on the nexus page https://www.nexusmods.com/newvegas/mods/66449?tab=files under the Miscellaneous files section.
ooooohh, thank you for that. I totally didn't see it. My bad :D

UsagiPyon
Posts: 180
Joined: Thu Jan 17, 2019 4:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by UsagiPyon » Wed Sep 18, 2019 10:01 am

Chrysaliarus wrote:
Tue Sep 17, 2019 9:17 pm
UsagiPyon wrote:
Sun Sep 15, 2019 6:58 pm
Chrysaliarus wrote:
Sun Sep 15, 2019 4:55 pm
I hate to be a bother but is there any way you could fix the master for the FPGE patch. The master it is asking for is now an esm file and not an esp file. :|
The "updated" patch version 1.1 for the .esm dependency is on the nexus page https://www.nexusmods.com/newvegas/mods/66449?tab=files under the Miscellaneous files section.
ooooohh, thank you for that. I totally didn't see it. My bad :D
Aye, no problem as it can be easily missed. The patch is for FPGE version 1.51 though and Chucksteel seems to have moved on.
TTW interior still have bugs that were still not addressed and you can't uninstall this mod midgame because it will be baked into your save file like the freeside open mod.

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