TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
Pleiadesus
Posts: 1
Joined: Sat Feb 23, 2019 4:00 am

Re: TTW Interiors for 3.2.x - Updated 02/18/2019

Post by Pleiadesus » Sat Feb 23, 2019 4:03 am

Is there a way to disable the bobblehats mod that's included?

I don't know how I'd go about doing it if there is a way.

User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.2.x - Updated 02/18/2019

Post by chucksteel » Fri Mar 01, 2019 10:43 pm

Pleiadesus wrote:
Sat Feb 23, 2019 4:03 am
Is there a way to disable the bobblehats mod that's included?

I don't know how I'd go about doing it if there is a way.
They are just replacer models so you can either extract the vanilla ones from the FO3 meshes archive and use them loose to overwrite mine or use another bobblehead mod, just load after TTWInt.

The ones in The Sink are unique models and will not be replaced by other mods.

Daeymon
Posts: 11
Joined: Thu Sep 13, 2018 8:40 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by Daeymon » Tue Mar 05, 2019 11:50 pm

Seems to be a lot of conflicts between this and the TTW Regulators that RoyBatty released. Can anyone confirm if they play nice or is a compatibility patch needed?

RetroJaro
Posts: 20
Joined: Wed Apr 12, 2017 2:02 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by RetroJaro » Wed Mar 06, 2019 12:51 am

Anybody know how to fix the tenpenny tower suite theme not letting you change it after you bought the first one? I want to see what all of them look like and it's not letting me change it after I removed it. The ghoul guy doesn't have the new theme in his buy list.

User avatar
RoyBatty
Posts: 6429
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by RoyBatty » Wed Mar 06, 2019 2:26 am

The only conflicts with Regulators should be navmesh which you can ignore.
Image

Daeymon
Posts: 11
Joined: Thu Sep 13, 2018 8:40 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by Daeymon » Wed Mar 06, 2019 1:48 pm

RoyBatty wrote:
Wed Mar 06, 2019 2:26 am
The only conflicts with Regulators should be navmesh which you can ignore.
Is that a general rule with NAVM records? Do they merge at runtime? If not, why is it safe to ignore them? Won't stuff be lost?

Sorry for the questions, you're very renowned in the scene, and I'm still learning.

User avatar
RoyBatty
Posts: 6429
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by RoyBatty » Wed Mar 06, 2019 6:08 pm

As long as the door link triangles aren't missing it should be fine. They only way to really have navmeshes completely compatible is to do some GECK work, but the navinfo record does merge at runtime. There shouldn't be any major conflicts with Interiors since there's no extensive edits. I'll have a look later and see if there is anything major. Chuck tries to avoid conflicts with other mods as much as possible and I do as well.
Image

User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by chucksteel » Thu Mar 07, 2019 10:17 pm

RetroJaro wrote:
Wed Mar 06, 2019 12:51 am
Anybody know how to fix the tenpenny tower suite theme not letting you change it after you bought the first one? I want to see what all of them look like and it's not letting me change it after I removed it. The ghoul guy doesn't have the new theme in his buy list.
I’ll have a look at this, it may be a new bug because it all worked fine in the previous version. You helped the ghouls take tenpenny right?

RetroJaro
Posts: 20
Joined: Wed Apr 12, 2017 2:02 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by RetroJaro » Thu Mar 07, 2019 11:55 pm

chucksteel wrote:
Thu Mar 07, 2019 10:17 pm
RetroJaro wrote:
Wed Mar 06, 2019 12:51 am
Anybody know how to fix the tenpenny tower suite theme not letting you change it after you bought the first one? I want to see what all of them look like and it's not letting me change it after I removed it. The ghoul guy doesn't have the new theme in his buy list.
I’ll have a look at this, it may be a new bug because it all worked fine in the previous version. You helped the ghouls take tenpenny right?
Yeah I did.
SpoilerShow
and they already killed the previous tenpenny residents.
The game does the whole "theme removed" thing but when I went to check out the prewar deco theme it wasn't in the buy list. Ran back to the apartment, old theme still in place. I believe it was wasteland explorer. I don't remember now. Ran back to mr ghoul. tried love theme, still nothing. Ran back and said well I'll try the vault theme since it's.. kindasorta vanilla.. nada. I can change the megaton house theme fine. Is it because i have both houses? and I haven't figured out how to get the rivet city room with a view yet so I can't even examine that.

User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.2.x - Updated 03/02/2019

Post by chucksteel » Fri Mar 08, 2019 3:08 am

RetroJaro wrote:
Thu Mar 07, 2019 11:55 pm
chucksteel wrote:
Thu Mar 07, 2019 10:17 pm
RetroJaro wrote:
Wed Mar 06, 2019 12:51 am
Anybody know how to fix the tenpenny tower suite theme not letting you change it after you bought the first one? I want to see what all of them look like and it's not letting me change it after I removed it. The ghoul guy doesn't have the new theme in his buy list.
I’ll have a look at this, it may be a new bug because it all worked fine in the previous version. You helped the ghouls take tenpenny right?
Yeah I did.
SpoilerShow
and they already killed the previous tenpenny residents.
The game does the whole "theme removed" thing but when I went to check out the prewar deco theme it wasn't in the buy list. Ran back to the apartment, old theme still in place. I believe it was wasteland explorer. I don't remember now. Ran back to mr ghoul. tried love theme, still nothing. Ran back and said well I'll try the vault theme since it's.. kindasorta vanilla.. nada. I can change the megaton house theme fine. Is it because i have both houses? and I haven't figured out how to get the rivet city room with a view yet so I can't even examine that.
No the problem isn’t that you have both homes, I’ll check my scripts just Incase they need fixing up.

You get the RC home by helping the little Grayditch brat get back to the Weatherly Hotel.

Edit: Yes there's an issue with the ghoul version of the Tenpenny home themes. I tested both Non-Ghoul (which worked fine) and helped Roy take the tower and the themes with the ghouls are broken.

Also I'm missing some audio files for the Art-Deco theme.

Thanks for the heads up I'll be patching this over the weekend.

Post Reply