TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
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wasdwasd12
Posts: 30
Joined: Tue Dec 18, 2018 1:45 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by wasdwasd12 » Tue Feb 12, 2019 10:38 pm

Can someone please help me...like i have all of this installed but it is crashing my game when i start a new game...sigh is the load order important......

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Wed Feb 13, 2019 12:04 am

wasdwasd12 wrote:
Tue Feb 12, 2019 10:38 pm
Can someone please help me...like i have all of this installed but it is crashing my game when i start a new game...sigh is the load order important......
Load in this order

Core.esm,
Combo.esm or Combo AWOP,esm, (One or the other)
Followers Go Home.esm,
Mad Bomber.esm
Mojave Express Boxes.esp.

ChuckleNuts
Posts: 4
Joined: Fri Dec 29, 2017 9:24 am

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by ChuckleNuts » Sat Feb 16, 2019 7:09 pm

Chucksteel, I want to let you know if you didn't already that you posted the link to the nmc large patch twice, for both the large and medium pack on this site. The nexus page is fine.

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chucksteel
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Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x - Updated 02/16/2019

Post by chucksteel » Sat Feb 16, 2019 11:46 pm

TTW Interiors Core v4.3: (02/16/19)

Required for all TTW Interiors Project mods,

Minor Bugfix pass,
Updated Ghoul Meshes,
Breaks up archive into Meshes, Textures Archives,
Adds, TTWInteriors_Core - Meshes.override so that the Bailey's Crossing Metro landscape meshes work properly.
Removed Followers go home voice files,
No more loose files!

TTW Interiors Project v6.2 & AWOP v6.2: (02/16/19)

Minor Bug fixes,
Fixed custom DC ghouls, they now use the correct skeleton,
Fixed random -Z objects in the Lucky 38 player home,
Fixed Sink Auto Doc Script,
Fixed Sink Bio Research Station Script,
Fixed DC audio markers to play the correct FO3 music,
Set DC and NV specific loading screens for all interiors,

TTWInteriors Followers Go Home: (02/16/19)

Moved voice files to a Followers go home specific archive,

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Sat Feb 16, 2019 11:47 pm

ChuckleNuts wrote:
Sat Feb 16, 2019 7:09 pm
Chucksteel, I want to let you know if you didn't already that you posted the link to the nmc large patch twice, for both the large and medium pack on this site. The nexus page is fine.
Thanks I'll fix that now.

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Aeternus_Malus
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Joined: Thu Nov 15, 2018 1:19 pm
Location: Vault 0

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Aeternus_Malus » Sat Feb 16, 2019 11:47 pm

The core download contains TTWInteriorsProject_Combo.esm and not TTWInteriors_Core.esm here and on the nexus.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Sat Feb 16, 2019 11:50 pm

Aeternus_Malus wrote:
Sat Feb 16, 2019 11:47 pm
The core download contains TTWInteriorsProject_Combo.esm and not TTWInteriors_Core.esm here and on the nexus.
Sorry Fixing now.

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darthbdaman
Gary
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Re: TTW Interiors for 3.x - Released 2/3/2019

Post by darthbdaman » Sun Feb 17, 2019 12:24 am

The combo file has the mojaveexpress boxes file in it

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Sun Feb 17, 2019 1:45 am

darthbdaman wrote:
Sun Feb 17, 2019 12:24 am
The combo file has the mojaveexpress boxes file in it
That's fixed now too, I'm not doing so well with file management today I guess. :roll:

viruskiller82
Posts: 6
Joined: Fri Feb 22, 2019 2:45 pm

Re: TTW Interiors for 3.2.x - Updated 02/18/2019

Post by viruskiller82 » Sat Feb 23, 2019 12:09 am

hi every1, thx for the mod :), is possible to make a sortomatic compatibility for this? i have no idea on how to do that....

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