TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
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Eddoursul
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Joined: Mon Aug 26, 2019 7:15 pm
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Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Eddoursul » Fri Dec 11, 2020 5:43 pm

Vidar wrote:
Wed May 20, 2020 10:44 pm
Fix Notes (for New Vegas Officer Friendly, if needed):
Taken from the post by Aeternus_Malus » Sat Sep 07, 2019 12:04 pm on: Tale of Two Wastelands -> Mod Releases 3.x -> TTW interiors for 3.2x
(Thank you Aeternus_Malus :) )
  • Open TTWInteriorsProject_Combo.esm in xEdit
  • Find xx1CF213 Officer Friendly (where "xx" is the mod index number in hexadecimal)
  • Rename the model filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
Similar fix should be applied to Gomer, its model throws an exception.
xx1CF223
NVInteriorsMeshes\clutter\GardenGnomes\gardengnomeTraficCone.nif
replace with
NVInteriorsMeshes\clutter\GardenGnomes\gardengnomeTraficCone01.nif

Eddoursul
Posts: 10
Joined: Mon Aug 26, 2019 7:15 pm
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Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Eddoursul » Fri Dec 11, 2020 6:17 pm

To prevent Godfrey and Wadsworth from going into standby mode, revert HD00MrHandyGodfrey and HD00MrHandyWadsworth to vanilla.

LunaEversor
Posts: 4
Joined: Wed Jul 07, 2021 5:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by LunaEversor » Wed Jul 07, 2021 9:24 pm

Does anyone know/have an opinion about how playable the mod is in its current state? Are there any major game breaking issues with it? So far I've only read about the garden gnomes, the ghouls in the tenpenny casino, misplaced decoration in the tenpenny suite/megaton house, item sorting failures, and save bloating. Are there any other issues with this mod? I was thinking about using either TTW Another Interior Mod with NV Interiors Remastered, or this mod and running it through Simple Cell Save Bloat Fixer. I'm just not sure if it's worth the hassle, assuming that it has any other bugs that I am unaware of.

Lyndi
Posts: 550
Joined: Tue Jul 07, 2015 8:32 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by Lyndi » Thu Jul 08, 2021 5:01 am

LunaEversor wrote:
Wed Jul 07, 2021 9:24 pm
Does anyone know/have an opinion about how playable the mod is in its current state? Are there any major game breaking issues with it? So far I've only read about the garden gnomes, the ghouls in the tenpenny casino, misplaced decoration in the tenpenny suite/megaton house, item sorting failures, and save bloating. Are there any other issues with this mod? I was thinking about using either TTW Another Interior Mod with NV Interiors Remastered, or this mod and running it through Simple Cell Save Bloat Fixer. I'm just not sure if it's worth the hassle, assuming that it has any other bugs that I am unaware of.
I haven't had any issues beyond the ones mentioned here, which I consider minor. Even the save bloat problem is a bit overstated in my experience. Even after hundreds of hours into a game it's never been an issue for me. If you feel it might be a problem you can try to use the fix you mentioned.

I never run the game without this mod and Another Interior Mod. Both work fine together as they alter different structures.
Produces the programming equivalent of coffee stains.

LunaEversor
Posts: 4
Joined: Wed Jul 07, 2021 5:09 pm

Re: TTW Interiors for 3.2.x - Updated 04/06/2019

Post by LunaEversor » Thu Jul 08, 2021 5:34 pm

Lyndi wrote:
Thu Jul 08, 2021 5:01 am
LunaEversor wrote:
Wed Jul 07, 2021 9:24 pm
Does anyone know/have an opinion about how playable the mod is in its current state? Are there any major game breaking issues with it? So far I've only read about the garden gnomes, the ghouls in the tenpenny casino, misplaced decoration in the tenpenny suite/megaton house, item sorting failures, and save bloating. Are there any other issues with this mod? I was thinking about using either TTW Another Interior Mod with NV Interiors Remastered, or this mod and running it through Simple Cell Save Bloat Fixer. I'm just not sure if it's worth the hassle, assuming that it has any other bugs that I am unaware of.
I haven't had any issues beyond the ones mentioned here, which I consider minor. Even the save bloat problem is a bit overstated in my experience. Even after hundreds of hours into a game it's never been an issue for me. If you feel it might be a problem you can try to use the fix you mentioned.

I never run the game without this mod and Another Interior Mod. Both work fine together as they alter different structures.
I consider them to be minor too, for the most part anyway. Most of them are patchable at the very least. I was mainly concerned about anything that could be game destroying. Losing a save after a hundred+ hours isn't something that I would like to experience. I'm thinking that I'll try TTW Interiors with Another Interior Mod, like you suggested. I have gone over and read pretty much every topic I could find on it, still haven't found many other issues. I am going to use the save bloat fixer just to be safe however.

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