TTW Interiors for 3.2.x - Updated 04/06/2019

Mod releases and conversions for Current versions of TTW
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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

TTW Interiors for 3.2.x - Updated 04/06/2019

Post by chucksteel » Sun Nov 11, 2018 6:19 am

The TTW Interiors Project

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Have you ever thought about scabbing the TTW wastes, even though, the super mutants may horrifically, and violently rip your heart out? Have you said to yourself D*** the torpedoes I am going Downtown or to the strip anyway,  only to find once you arrive, 99% of the shops and houses are all boarded up?  Have you ever seen a building on the horizon, thinking to yourself, I'll head there just to find nothing of interest, nothing worth investigating? If so, this mod is for you!
TTWInteriors Project is a complete merge of,

DCInteriors Project Combo Edition,
DCInteriors Project, A room with a view,
NVInteriors project Combo edition,
NVInteriors Project, A Room With A view,
NVInteriors Project, Player home Themes,
TTWInteriors Project, DC gambling,
TTWInteriors The Sink Updated,
TTWInteriors Reilly's Rangers Compound,
animated statics
Bailey's crossing opened
TTWint Sink Vending Machine v1.2
Toys That Destroy

This mod has been lovingly updated and optimized for TTW! It also has all new TTW specific content that you will not get from any of my other Vanilla mods.

R E Q U I R E D   D O W N L O A D 

TTW Interiors core v4.3.3 files & assets (413 MB) Required for all TTWInteriors mods.

(Update) TTW Interiors Core v4.3.3 (Updated 04/06/19)

https://drive.google.com/file/d/1TlWRHN ... sp=sharing

MAIN F I L E S

(All files Require TTWInteriors Core v4.3.3)

You NEED ONE of the two versions of TTW Interiors combo for the mod to work. 

(Update) TTW Interiors Combo v6.5 (Updated 04/06/19)  Use this file with or without AWOP

https://drive.google.com/file/d/1l_9Z8N ... sp=sharing

TTW Interiors ADD-ON'S

(All files Require TTWInteriors Core v4.3.3 and a version of TTWInteriors Combo v6.5)

(Update) TTW Interiors The Mad Bomber's Workshop v3.1 (Updated 04/06/19) This mod adds a new bomb making crafting station and all new bombs for the Explosives Nut!

https://drive.google.com/file/d/1OyBXEe ... sp=sharing

TTW_Interiors Followers Go Home v3.2: (Updated 03/10/19) This optional file gives the player the ability to send their followers to any of the major player homes (this has been updated to fix an issue where you would be telling the followers to go to the lucky 38 while in DC when in fact they were being sent to the Rivet City Player home.)

https://drive.google.com/file/d/12XJnoS ... sp=sharing

TTW Interiors Mojave Express Boxes v2.0 (Updated 02/03/19) This optional file adds more Mojave Express the Mojave Wasteland and Pony Express boxes thought out the Capital Wasteland. 

https://drive.google.com/file/d/1kCOyRa ... sp=sharing

TTWInteriors Patches

(All files Require TTWInteriors Core v4.3.3 and a version of TTWInteriors Combo v6.5)

TTW Int-Devastated City Patch v2.0 (Updated 02/04/19) This patch mirrors this nice little mod that adds a lot of vehicles around the Wasteland and city. It adds it's changes to TTWInteriors D.C. Glass windows cells for better integration of both mods. Requires Devastated City.

https://drive.google.com/file/d/13u2iAy ... sp=sharing

(NEW) FPGE - TTW Interiors Patch v1.0 (Released 04/06/19),This patch aims to insure continuity between FPGM - Free Play Game End The TTW Interiors Project.

https://drive.google.com/file/d/1Mk1_xW ... sp=sharing


NVInt/TTWInt NMC Patches

(All files Require NVInteriors or, TTWInteriors and a version of NMC's Texture Packs)

NMC NVInt/TTW Int compatibility Patch Large v2.0 (Released 02/11/19), This patch makes NVInteriors/TTWInteriors Custom tiles work Match NMC's Textures. Requires NMC's Texture Pack Large. 

https://drive.google.com/file/d/1H-eusQ ... sp=sharing

NMC NVInt/TTW Int compatibility Patch Medium v2.0 (Released 02/11/19), This patch makes NVInteriors/TTWInteriors Custom tiles work Match NMC's Textures. Requires NMC's Texture Pack Medium. 

https://drive.google.com/file/d/1yLfXnn ... sp=sharing

NMC NVInt/TTW Int compatibility Patch Small v2.0 (Released 02/11/19), This patch makes NVInteriors/TTWInteriors Custom tiles work Match NMC's Textures. Requires NMC's Texture Pack Small. 

https://drive.google.com/file/d/1THDjrX ... sp=sharing

The TTW Interiors Project Nexus Page

https://www.nexusmods.com/newvegas/mods/66449?tab=files

Updates:

TTW Interiors Core v4.3.3:

Updated Meshes,
Updated Textures,
Adds Support for Mad Bomber v3.1

TTW Interiors Project v6.5:

Fixed Tenpenny Casino Ghouls, (Hopefully)
Fixed, Snowglobe stand scripts, Snowglobes should now place properly,
Fixed Victor not disabling after House dies,
Other minor bugfixes,

TTW Interiors The Mad Bomber's Workshop v3.1

adds two new gnome factions, Boomers, Great Khan.

FPGE - TTW Interiors Patch v1.0

Release
Last edited by chucksteel on Sat Apr 06, 2019 6:15 am, edited 25 times in total.

User avatar
kkTrock
Posts: 5
Joined: Sun Oct 07, 2018 7:42 am

Re: TTW Interiors for 3.x

Post by kkTrock » Sun Nov 11, 2018 7:26 am

Thanks a bunch, man.
You just lost the game.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x

Post by chucksteel » Sun Nov 11, 2018 8:18 am

kkTrock wrote:
Sun Nov 11, 2018 7:26 am
Thanks a bunch, man.
My TTW install is now at about 25% a little over but I'll likely start the mod update sometime tomorrow.

Been away for some time modding FO4 but well those Bethesda guys seem to look for ways to take modders enthusiasm away so I'll fix this up and have fun again. :lol:

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Re: TTW Interiors for 3.x

Post by paragonskeep » Sun Nov 11, 2018 9:00 am

Man you have no idea how happy I am to hear you say that (even though I read what you typed and didn't "hear" anything)
If life is but a test, where's the damn answer key?!?!?

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RoyBatty
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Location: Vault 108

Re: TTW Interiors for 3.x

Post by RoyBatty » Sun Nov 11, 2018 6:38 pm

Welcome back chuck, we missed you. :)
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Barachiel
Posts: 5
Joined: Tue Jun 14, 2016 7:45 pm

Re: TTW Interiors for 3.x

Post by Barachiel » Sun Nov 11, 2018 7:43 pm

Glad to hear it, man. Your Interiors mods are always on my short-list of "must haves"

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leafonthewind
Posts: 63
Joined: Mon Jan 12, 2015 6:32 am
Location: United States

Re: TTW Interiors for 3.x

Post by leafonthewind » Sun Nov 11, 2018 7:54 pm

Yay. Thanks Chuck.

afaern
Posts: 9
Joined: Sun Jun 28, 2015 11:39 pm

Re: TTW Interiors for 3.x

Post by afaern » Sun Nov 11, 2018 8:09 pm

Yay! Thanks chuck

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zonbi
Posts: 6
Joined: Tue Oct 30, 2018 4:47 pm

Re: TTW Interiors for 3.x

Post by zonbi » Sun Nov 11, 2018 9:54 pm

I had already resigned myself to the idea of possibly having to give up your work chuck. At this point, your spaces are practically canon to me, and I'm so pleased you will be bringing them up to 3.x specs. Thanks again for really breathing life into the game.

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kkTrock
Posts: 5
Joined: Sun Oct 07, 2018 7:42 am

Re: TTW Interiors for 3.x

Post by kkTrock » Sun Nov 11, 2018 11:18 pm

chucksteel wrote:
Sun Nov 11, 2018 8:18 am
kkTrock wrote:
Sun Nov 11, 2018 7:26 am
Thanks a bunch, man.
My TTW install is now at about 25% a little over but I'll likely start the mod update sometime tomorrow.

Been away for some time modding FO4 but well those Bethesda guys seem to look for ways to take modders enthusiasm away so I'll fix this up and have fun again. :lol:
Keep us posted. Like another user said, your worldspaces are pretty much canon at this point. Playing without this mod would just be boring.
You just lost the game.

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