TTW Interiors for 3.2.x - Updated 03/10/2019

Mod releases and conversions for Current versions of TTW
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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

TTW Interiors for 3.2.x - Updated 03/10/2019

Post by chucksteel » Sun Nov 11, 2018 6:19 am

The TTW Interiors Project

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Have you ever thought about scabbing the TTW wastes, even though, the super mutants may horrifically, and violently rip your heart out? Have you said to yourself D*** the torpedoes I am going Downtown or to the strip anyway,  only to find once you arrive, 99% of the shops and houses are all boarded up?  Have you ever seen a building on the horizon, thinking to yourself, I'll head there just to find nothing of interest, nothing worth investigating? If so, this mod is for you!
TTWInteriors Project is a complete merge of,

DCInteriors Project Combo Edition,
DCInteriors Project, A room with a view,
NVInteriors project Combo edition,
NVInteriors Project, A Room With A view,
NVInteriors Project, Player home Themes,
TTWInteriors Project, DC gambling,
TTWInteriors The Sink Updated,
TTWInteriors Reilly's Rangers Compound,
animated statics
Bailey's crossing opened
TTWint Sink Vending Machine v1.2
Toys That Destroy

This mod has been lovingly updated and optimized for TTW! It also has all new TTW specific content that you will not get from any of my other Vanilla mods.

R E Q U I R E D   D O W N L O A D 

TTW Interiors core v4.3.2 files & assets (413 MB) Required for all TTWInteriors mods.

(Update) TTW Interiors Core v4.3.2 (Updated 03/10/19)

https://drive.google.com/file/d/1c5IkXl ... sp=sharing

MAIN F I L E S

(All files Require TTWInteriors Core v4.3.2)

You NEED ONE of the two versions of TTW Interiors combo for the mod to work. 

(Update) TTW Interiors Combo v6.4 (Updated 03/10/19)  Use this file with or without AWOP

https://drive.google.com/file/d/1RYhpYZ ... sp=sharing

TTW Interiors ADD-ON'S

(All files Require TTWInteriors Core v4.3.2 and a version of TTWInteriors Combo v6.4)

TTW Interiors The Mad Bomber's Workshop v3.0 (Updated 02/03/19) This mod adds a new bomb making crafting station and all new bombs for the Explosives Nut!

https://drive.google.com/file/d/1F6iJ63 ... sp=sharing

(Update) TTW_Interiors Followers Go Home v3.2: (Updated 03/10/19) This optional file gives the player the ability to send their followers to any of the major player homes (this has been updated to fix an issue where you would be telling the followers to go to the lucky 38 while in DC when in fact they were being sent to the Rivet City Player home.)

https://drive.google.com/file/d/12XJnoS ... sp=sharing

TTW Interiors Mojave Express Boxes v2.0 (Updated 02/03/19) This optional file adds more Mojave Express the Mojave Wasteland and Pony Express boxes thought out the Capital Wasteland. 

https://drive.google.com/file/d/1kCOyRa ... sp=sharing

TTWInteriors Patches

(All files Require TTWInteriors Core v4.2.1 and a version of TTWInteriors Combo v6.3.1)

TTW Int-Devastated City Patch v2.0 (Updated 02/04/19) This patch mirrors this nice little mod that adds a lot of vehicles around the Wasteland and city. It adds it's changes to TTWInteriors D.C. Glass windows cells for better integration of both mods. Requires Devastated City.

https://drive.google.com/file/d/13u2iAy ... sp=sharing

NVInt/TTWInt NMC Patches

(All files Require NVInteriors or, TTWInteriors and a version of NMC's Texture Packs)

NMC NVInt/TTW Int compatibility Patch Large v2.0 (Released 02/11/19), This patch makes NVInteriors/TTWInteriors Custom tiles work Match NMC's Textures. Requires NMC's Texture Pack Large. 

https://drive.google.com/file/d/1H-eusQ ... sp=sharing

NMC NVInt/TTW Int compatibility Patch Medium v2.0 (Released 02/11/19), This patch makes NVInteriors/TTWInteriors Custom tiles work Match NMC's Textures. Requires NMC's Texture Pack Medium. 

https://drive.google.com/file/d/1yLfXnn ... sp=sharing

NMC NVInt/TTW Int compatibility Patch Small v2.0 (Released 02/11/19), This patch makes NVInteriors/TTWInteriors Custom tiles work Match NMC's Textures. Requires NMC's Texture Pack Small. 

https://drive.google.com/file/d/1THDjrX ... sp=sharing

The TTW Interiors Project Nexus Page

https://www.nexusmods.com/newvegas/mods/66449?tab=files

Updates:

TTW Interiors Core v4.3.2:

Fixed many custom food items that had incorrect or missing effects and conditions,
Added voices.bsa for theme vendor dialogue fixes,

TTW Interiors Project v6.4:

Fixed Tenpenny theme vendor Michael Masters, The room now clears properly when changing themes. Themes are correctly added to his inventory when switching,

Fixed dialogue when purchasing the Pre-War Art Deco Theme, vendors will now speak the vanilla Pre-War themes dialogue, (Note: Michael Masters has no dialogue for the Pre-War theme in vanilla)

Added Buffalo Gourd Seed, Mutfruit, Carrot and Potato plants to The Sink, Biological Research Station planter,
Biological Research Station now processes Pinyon Nuts, Mutfruit, Crunchy Mutfruit, Fresh Carrots, Freah Apples, Buffalo Gourd Seed and Fresh Potatoes,

Megaton Player Home, "Wadsworth" now is set to unconscious when in the docking station,
Tenpenny Player Home, "Godfrey" now is set to unconscious when in the docking station,
Lucky38 Player Home, "Codsworth" has a docking station and control switch,
Fixed a bug in "52 Card Pick-up" Quest,
Fixed several uncompiled scripts,
Fixed several custom NPC incorrect packages,
Removed AWOP comparability auto-detect, AWOP updated and removed our one last conflict,
Gomer's Gas and Go is now permanently in Nipton Rest Stop,
Other minor bugfixes,

TTW_Interiors Followers Go Home v3.2:

Major bugfixs,
Fixed issues with dialogue being injected into several DLC,
Fixed voice file paths,
Followers will properly speak when being dismissed to a home,
Removed duplicate and unneeded files from the voices.bsa,
Last edited by chucksteel on Sun Mar 10, 2019 8:44 pm, edited 24 times in total.

User avatar
kkTrock
Posts: 5
Joined: Sun Oct 07, 2018 7:42 am

Re: TTW Interiors for 3.x

Post by kkTrock » Sun Nov 11, 2018 7:26 am

Thanks a bunch, man.
You just lost the game.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x

Post by chucksteel » Sun Nov 11, 2018 8:18 am

kkTrock wrote:
Sun Nov 11, 2018 7:26 am
Thanks a bunch, man.
My TTW install is now at about 25% a little over but I'll likely start the mod update sometime tomorrow.

Been away for some time modding FO4 but well those Bethesda guys seem to look for ways to take modders enthusiasm away so I'll fix this up and have fun again. :lol:

paragonskeep
Posts: 736
Joined: Thu Oct 25, 2012 6:19 pm

Re: TTW Interiors for 3.x

Post by paragonskeep » Sun Nov 11, 2018 9:00 am

Man you have no idea how happy I am to hear you say that (even though I read what you typed and didn't "hear" anything)
If life is but a test, where's the damn answer key?!?!?

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RoyBatty
Posts: 5960
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Interiors for 3.x

Post by RoyBatty » Sun Nov 11, 2018 6:38 pm

Welcome back chuck, we missed you. :)
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Barachiel
Posts: 5
Joined: Tue Jun 14, 2016 7:45 pm

Re: TTW Interiors for 3.x

Post by Barachiel » Sun Nov 11, 2018 7:43 pm

Glad to hear it, man. Your Interiors mods are always on my short-list of "must haves"

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leafonthewind
Posts: 63
Joined: Mon Jan 12, 2015 6:32 am
Location: United States

Re: TTW Interiors for 3.x

Post by leafonthewind » Sun Nov 11, 2018 7:54 pm

Yay. Thanks Chuck.

afaern
Posts: 9
Joined: Sun Jun 28, 2015 11:39 pm

Re: TTW Interiors for 3.x

Post by afaern » Sun Nov 11, 2018 8:09 pm

Yay! Thanks chuck

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zonbi
Posts: 6
Joined: Tue Oct 30, 2018 4:47 pm

Re: TTW Interiors for 3.x

Post by zonbi » Sun Nov 11, 2018 9:54 pm

I had already resigned myself to the idea of possibly having to give up your work chuck. At this point, your spaces are practically canon to me, and I'm so pleased you will be bringing them up to 3.x specs. Thanks again for really breathing life into the game.

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kkTrock
Posts: 5
Joined: Sun Oct 07, 2018 7:42 am

Re: TTW Interiors for 3.x

Post by kkTrock » Sun Nov 11, 2018 11:18 pm

chucksteel wrote:
Sun Nov 11, 2018 8:18 am
kkTrock wrote:
Sun Nov 11, 2018 7:26 am
Thanks a bunch, man.
My TTW install is now at about 25% a little over but I'll likely start the mod update sometime tomorrow.

Been away for some time modding FO4 but well those Bethesda guys seem to look for ways to take modders enthusiasm away so I'll fix this up and have fun again. :lol:
Keep us posted. Like another user said, your worldspaces are pretty much canon at this point. Playing without this mod would just be boring.
You just lost the game.

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