TTW Temporary Optionals

Mod releases and conversions for Current versions of TTW
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Ence
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Re: TTW Temporary Optionals

Post by Ence » Sun Mar 24, 2019 10:03 am

My little suggestion remove swift learner perk for better fair XP reduction balance.

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Callen151
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Re: TTW Temporary Optionals

Post by Callen151 » Mon Mar 25, 2019 8:22 pm

Ence wrote:
Sun Mar 24, 2019 10:03 am
My little suggestion remove swift learner perk for better fair XP reduction balance.
Swift Learner is just not worth it. It's 3 perk points that could be spent on much better perks, for a max of 30% extra XP.

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deathdealer32
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Re: TTW Temporary Optionals

Post by deathdealer32 » Mon Mar 25, 2019 8:49 pm

Callen151 wrote:
Mon Mar 25, 2019 8:22 pm
Ence wrote:
Sun Mar 24, 2019 10:03 am
My little suggestion remove swift learner perk for better fair XP reduction balance.
Swift Learner is just not worth it. It's 3 perk points that could be spent on much better perks, for a max of 30% extra XP.
Same with Lessons Learned, or any perks that boost XP gain.
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Ence
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Re: TTW Temporary Optionals

Post by Ence » Mon Mar 25, 2019 11:58 pm

You get perk every level so invest early to swift learner must have. The more experience you get the faster you will take almost perfect perk.
Swift learner is one of the best perk in TTW.

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Ence
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Re: TTW Temporary Optionals

Post by Ence » Wed Mar 27, 2019 11:26 am

If leave Goodsprings with lvl 2 and rebuild character you become lvl 1.

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Ence
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Re: TTW Temporary Optionals

Post by Ence » Sat Mar 30, 2019 2:42 am

After get Here and Now perk you get half level. I hope Roy will fix this problems soon.

Brendan McCoy
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Re: TTW Temporary Optionals

Post by Brendan McCoy » Thu Apr 25, 2019 3:24 am

My two cents on the dialogue checks..

I like the classic style, where you don't even see those prompts unless you've met the prerequisite. New Vegas works like the classic games in that style, except showing you when you're losing out on an option. Simply hiding the non-qualified options would both counter-act a power-gaming aspect that's counter to my style of roleplaying, and also minimize the "feel-bad" blocked moments unless you have encyclopedic dialogue tree knowledge or are following a walkthrough.

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RoyBatty
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Re: TTW Temporary Optionals

Post by RoyBatty » Thu Apr 25, 2019 5:13 am

New Vegas does not work in that style at all, it shows pass/fail for all types of checks.

Fallout 3 actually has many checks for skills that *do* work in that style, you never see them unless you meet the prerequisite.

Only checks against SPEECH have the percentage, NVs system is walling you off without investing in SPEECH which may not be friendly to your particular build choice. The Fallout 3 system is better imo, as you have at least a chance to get through them, and a chance to fail some of them if you put your foot in your mouth.
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Risewild
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Re: TTW Temporary Optionals

Post by Risewild » Thu Apr 25, 2019 7:09 am

Some times the best speech checks are those you fail. At least in FNV, it can lead to nice and/or hilarious results.

So, failing a speech check on purpose can also be roleplaying for some people. :lol:
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Ence
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Re: TTW Temporary Optionals

Post by Ence » Sat Apr 27, 2019 12:07 am

Roy, are you planning to fix the problem with Here and Now perk and incorrect accrual of experience after rebuild character? Otherwise everything works perfectly.

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