charman wrote: ↑Sat Dec 01, 2018 7:04 am@brfritos There's already a mod that removes dialogue tags for speech checks so it just looks like normal dialogue.
I liked the idea of combining speech percentages and skill checks. Using the Speech skill to try and take a chance to get information out of a person or get something more. Could you ask the mayor for 500 caps instead of 100? Sure. Is it likely to work? No....but just maybe.
But for things like Science where you'd need an actual base level of understanding, there'd be a solid "__/40" skill check.
And if you wanted to get REAL crazy with it, the Speech skill could grant small percentages to pass skill checks even if you won't pass the skill check.
For example, if you had 75 points in Speech, 25 points in Science, and you come across a skill check of 40 Science, maybe you're speech skill still grants you a 10% chance to pass the check even though your Science is only 25/40.
Yes, for FNV there's lexxx mod, which adds immensely to immersion. There's something similar for TTW?
Regarding pure skill checks like science, lockpick, strenght and so on I have no complains, the system is fairly... well, fair.
The problem is the CHR check is always to give the player a win, starting at 100% with only a single point in charisma.
Also even if you have 100 points in speech you can botch a speech challenge, although it will be rare.
That's why I'm not a fan of either FNV or FO3 speech challenges.