TTW Temporary Optionals

Mod releases and conversions for Current versions of TTW
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RoyBatty
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Re: TTW Temporary Optionals

Post by RoyBatty » Sat Apr 27, 2019 5:13 am

You mean with the XP rebal? Yeah I need to fix that.
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Ence
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Re: TTW Temporary Optionals

Post by Ence » Sat Apr 27, 2019 1:17 pm

Yes it's about XP. Thanks for reply.

maxcorrice
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Re: TTW Temporary Optionals

Post by maxcorrice » Mon Jun 03, 2019 1:01 am

i can confirm the armor expansion doesnt work, ive looked through and seen how it works and even running with nothing overwriting anything related to it it still wont change anything. i tested it by starting a new game with it enabled, setting my level to 20, then fast traveling to chevy chase to see if the lyons pride was wearing t51b, they were not.

edit: got help over the discord, that specific thing is bugged until 3.3 and but the enclave section does work, but you have to use rewardXP to see it while testing

Sethoria123
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Re: TTW Temporary Optionals

Post by Sethoria123 » Sun May 03, 2020 3:43 am

Hi all, got ttw working no problems

I do remmeber the player having voiced lines when taking damage or swinging a meele weapon, but they seem absent.
is this been taken out or is it an error on my end?

EDIT

MY fault, found culprit (one mod) sorry all!

spoknot99
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Re: TTW Temporary Optionals

Post by spoknot99 » Mon Aug 31, 2020 11:06 am

I'm a bit of a noob with FNV edit but is there a way to disable the APA1 distribution from the TTW_Armorexpansion.esp? The right arm seems to be broken with amidianborn textures (I also have the TTW patch from the amidianborn compatibility edition mod) installed. The regular remnants power armor has no issue but the ones renamed to the Advanced Power Armor mk1 worn by the enclave do.

falloutremasters
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Re: TTW Temporary Optionals

Post by falloutremasters » Fri Dec 04, 2020 9:35 am

Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!

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Risewild
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Re: TTW Temporary Optionals

Post by Risewild » Fri Dec 04, 2020 10:43 am

falloutremasters wrote:
Fri Dec 04, 2020 9:35 am
Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
You can already pick which wasteland to start in in 3.2.2. :?
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falloutremasters
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Re: TTW Temporary Optionals

Post by falloutremasters » Fri Dec 04, 2020 8:33 pm

Risewild wrote:
Fri Dec 04, 2020 10:43 am
falloutremasters wrote:
Fri Dec 04, 2020 9:35 am
Do you know if anyone is planning on updating startup menu to work with 3.2?
PS You guys are doing an amazing job keep up the great work, this is probably my favorite Fallout New Vegas mod of all time!!
You can already pick which wasteland to start in in 3.2.2. :?
Oh, I didn't know this because I haven't been using TTW that much because of school, I just really love the community. Still great work on everything tho!

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Risewild
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Re: TTW Temporary Optionals

Post by Risewild » Sat Dec 05, 2020 1:33 am

If you don't have a menu at game start to pick which wasteland you want to start, then you need to install the updates. :)
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beamernst
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Re: TTW Temporary Optionals

Post by beamernst » Sat Dec 05, 2020 3:07 am

APA mk1 100% does not work in DC. as the other guy said ive encountered atleast 40 enclave soldiers by now and not one of them has that armor.

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