Intro Street Bus and Alignment

Mod releases and conversions for Current versions of TTW
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RoyBatty
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Intro Street Bus and Alignment

Post by RoyBatty » Thu Nov 08, 2018 4:21 am

Intro Street Bus and Alignment by Big Pete and converted with permission by Roy Batty https://www.nexusmods.com/newvegas/mods/66542

This mod adds in the street and bus from the intro movie. The street is added to the Chevy Chase area.

This mod also aligns the GNR building in Chevy Chase with the rear of the building in Dupont Circle, as well as aligns Dupont circle with the in game map, (it was off to the left originally).

This mod also includes the Teaser Trailer Ruin just outside Springvale on the road east to Super Duper Mart.

The optional esp for Devestated City is included.

You do not need the original mod, the link is provided for you to download and endorse the mod. The conversion is all you need for Tale of Two Wastelands.

Update 1

Fixed a disappearing litter pile
Updated the Devestated City patch to fix a couple floating cars and a lamp post blocking companions pathing.

Update 2

Fixed LOD
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KoeMan
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Re: Intro Street Bus and Alignment

Post by KoeMan » Thu Jan 24, 2019 12:01 am

Seems like I'm having a problem with this mod. Parts of the now extended street are covered with what seems like a ground LOD. First I thought it might be caused by a mod conflict, but after disabling all mods (except the ones required for TTW) the issue is still present. Not sure if it's caused by the mod itself, or if the problem is on my hands. Still, any help would be appreciated. I'm not using Devastated City or have the DCStreet - Devasted City.esp enabled by the way. Also, here are some pictures of the area: Image Image

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RoyBatty
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Re: Intro Street Bus and Alignment

Post by RoyBatty » Thu Jan 24, 2019 12:39 am

I generated new landscape lod for worldspaces in the last patch, so I may need to update this. I will look at it soon.
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xechostormx
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Re: Intro Street Bus and Alignment

Post by xechostormx » Sat Jan 26, 2019 11:04 pm

i hhad the same problem in the exact same area, took me forever to realize i could walk through it. figured it was a mod conflict

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RoyBatty
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Re: Intro Street Bus and Alignment

Post by RoyBatty » Sun Jan 27, 2019 12:39 am

Confirmed, right now I can't seem to generate new landscape lod for the area and I don't know why. I'll try to get this fixed ASAP.
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darkkira1332
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Re: Intro Street Bus and Alignment

Post by darkkira1332 » Sun Jan 27, 2019 8:30 am

Oh so this was the mod causing that "wall" I asked about in discord few days back. Well, other than obscuring the view, it doesn't really mess with some things.

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RoyBatty
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Re: Intro Street Bus and Alignment

Post by RoyBatty » Sun Feb 24, 2019 7:25 pm

This mod has been updated and is now hosted on Nexus.
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LORD PINKY_DINKS
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Re: Intro Street Bus and Alignment

Post by LORD PINKY_DINKS » Sat May 04, 2019 3:45 am

so where is The conversion

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Risewild
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Re: Intro Street Bus and Alignment

Post by Risewild » Sat May 04, 2019 6:21 am

LORD PINKY_DINKS wrote:
Sat May 04, 2019 3:45 am
so where is The conversion
Follow the Nexus link in the first post. :)
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LORD PINKY_DINKS
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Re: Intro Street Bus and Alignment

Post by LORD PINKY_DINKS » Sat May 04, 2019 10:19 am

Risewild wrote:
Sat May 04, 2019 6:21 am
LORD PINKY_DINKS wrote:
Sat May 04, 2019 3:45 am
so where is The conversion
Follow the Nexus link in the first post. :)
thank you

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