Mod releases and conversions for Current versions of TTW
- Posts: 15
- Joined: Wed Sep 06, 2017 9:40 am
At globals.xml, replace <_line_thickness> with
Code: Select all
<copy src="screen" trait="resolutionconverter"/> <!--VUI+ resolutionconverter is the size of a single pixel in the current resolution -->
<floor> <!--VUI+ use rounded values otherwise we'll have blurry lines! -->
<copy> 2.6 </copy>
<!--VUI+ vanilla is reducing line thickness when resolutions grow above 2K because the resolutionconverter gets less than 1 -->
<div src="screen" trait="resolutionconverter"/>
<max> 1 </max> <!--VUI+ to support the absolute minimum 640x360 screen resolution -->
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- Posts: 4
- Joined: Fri Mar 15, 2019 4:00 am
- Location: United States
Thanks for the fix axonis!
Works like a charm.
- Posts: 58
- Joined: Sat Nov 03, 2018 7:40 am
- Location: Victoria, BC, Canada
DasianSensation wrote: ↑
Fri Jul 05, 2019 12:53 am
Is there any way to get this to where you can hide/move/have it display on key like in oHud? Awesome look, just bummed out it doesn't have the features to move it around, or to auto show/hide.
I am afraid something in my core being has become dependent on being able to hide the hud and move the compass top center... which is sad because the Darn UI setup here is beautiful.