Gunsmithing TTW

Mod releases and conversions for Current versions of TTW
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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

Gunsmithing TTW

Post by Puppettron » Mon Dec 10, 2018 2:57 am

i just figured i'd crosspost Gunsmithing over here, since it's all fully updated to 3.2. i don't feel much like reposting the entire description though, it's already on the nexus page.

https://www.nexusmods.com/newvegas/mods/50312
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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SaymonKopolsky
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Re: Gunsmithing TTW

Post by SaymonKopolsky » Mon Dec 10, 2018 3:45 am

Damn, looks awesome, i have made something similar but with misc items.
Image

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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

Re: Gunsmithing TTW

Post by jlf65 » Thu Jul 11, 2019 10:05 pm

I was in FNVEdit today and checked this out... looks like it needs updating for 3.2.2. Many of the lists are incomplete, and the script for the shotgun trap disarming needs to be updated as well. Not sure what else - that's just what a quick scan shows.

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DasianSensation
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Re: Gunsmithing TTW

Post by DasianSensation » Fri Jul 12, 2019 10:39 am

Has this been verified to "work" with TTW 3.2.2, I'd like to use it (forgot it existed, but used it on a non TTW a long time ago), but I don't want to add it if it has huge incompatibilities.

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jlf65
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Re: Gunsmithing TTW

Post by jlf65 » Fri Jul 12, 2019 2:35 pm

It "works" for a given meaning of the term, but it's incomplete at this time. As far as I can tell, it won't break the game, you just get the same functionality as 3.2 without anything added/fixed for 3.2.x.

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