"Perks and Quirks" "Precision Strikes" sounds more and more like older Fallout games, I bet it is even better than it was before. I was expecting just a port for the new unity maybe a few more voices and that was it, but they seemed to have listened to the people that complained about character system and combat being too simple. Now I am even more eager to get the game on a sale, although I doubt it will be soon because this version just came out.
- Posts: 33
- Joined: Sun Jul 12, 2015 12:15 am
Well, played about two hours without any issues so far, but went with the default party and didn't like how the character builds were going, so going to start over. Going to poke around reddit and GAF to see party build suggestions, but figured I'd also ask here, if any one has some tips/best practices they'd suggest.
I think I'm leaning to having one character all charisma/leadership/barter/dialog perks, with no combat contribution whatsoever. A blunt/weaponsmith/mechanic who will build into heavy weapons or shotguns (or something). An assault rifle/medic/hacker, and then a sniper/lockpick/safecracker. Not sure where I'll toss things like outdoors, toaster repair, demolitions, brute force, but I'll try wedging them in somewhere or hopefully find recruits who can fill those voids.